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PVP

Skull system

Goal: Our skull system was created to penalize and avoid players from killing others from the same faction without a justified reason.

White Skull

  • Attacked someone without skull from the same faction, in the last 15 minutes (it auto clears after)

  • Timer resets if user attacks another player

  • When you attack someone with white skull, you don't receive a skull.

  • If you die with a White skull, you get hardcore mode penalties, even if you’re on soft mode.

Yellow Skull

  • 2 to 3 unjustified kills on the last week

  • 30% more loss on death penalty

  • auto-clear after 7 days without a new kill

Red Skull

  • 3+ unjustified kills on the past 10 days

  • 100% inventory loss on death

  • double XP loss on death

  • double equip loss on death

  • Auto clear 14 days without a new kill