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Berserker
Player guide for the Berserker class: strengths, weak spots, early goals, and useful next steps.
Berserker is an aggressive melee class. Compared with Warrior, Berserker gives up some defensive balance and ranged flexibility to push harder into close-range physical progression.
Progression profile
Berserker class profile
Relative fit: 1 = niche, 5 = defining strength.
Strongest progression lanes
- Basic attributes: strength
- Combat skills: sword, club, axe, fist
Good affinities
- Basic attributes: resistance
- Combat skills: dagger, shielding
Average affinities
- Basic attributes: dexterity, magic resistance
Weak or slower affinities
- Terrible: distance
- Awful: magic
Crafting and gathering
Every class can learn the main crafting and gathering skills: fishing, mining, lumberjacking, cooking, alchemy, and blacksmithing. Pick the ones that support your gear, food, potions, or economy goals.
How to build around Berserker
- Choose a melee identity early: axe, club, sword, or fist (fist/unarmed) style all have strong progression support.
- Berserker has Good shielding affinity, but it is not as shielding-specialized as Warrior.
- Avoid relying on magic progression as a core plan unless you intentionally want a challenge build.
- Distance weapons are a poor fit for progression efficiency.
Good early goals
- Focus on strength and one close-range weapon skill.
- If you choose axe or club, consider races with physical leanings when available in your faction.
- Keep food available while training; the vigor system can reduce SP/XP efficiency when low.
Combat mechanics
Berserker shares several aggressive finishers with Rogue. For attack basics and PvP scaling, see the Combat Overview.
Bloodthirst (sanguis sitis)
Bloodthirst is a self-cast buff (req 4 / 3 / 3) that lasts roughly 10–60 seconds depending on your Strength and level. While it is active, each successful hit you deal can heal you based on the damage you inflicted.
- Healing scales with your Strength, Magic, and character level.
- It only runs while you are below max health — at full HP the effect waits for your next injury.
- Berserker and Rogue both learn Bloodthirst; Berserker’s healing leans on Strength, while Rogue uses Dexterity for the same spell.
- Cooldown is 60 seconds; mana cost 46. Pair it with sustained melee pressure rather than one-shot bursts.
Cast Bloodthirst before pulling a pack or entering a duel, then keep attacking to stay topped up between potions.
Execution (insania supplicium)
Execution is a ranged-cast finisher (req 6 / 6 / 6) that instantly kills a valid target whose health is at 25% or below.
- You must be in range and have line of sight, like other ranged spells.
- If the target is still above the threshold, the spell fails with a message naming the health limit.
- On NPC kills, Execution still awards the full XP budget for that monster — the game credits remaining health before the death resolves.
- Training mobs cannot be executed; use Training Grounds to practice the timing without XP farming. See Arena and Training Grounds.
Cooldown 150 seconds, mana 98. Save it for dangerous targets or PvP finishers once you have them low.