Tutorials · Social

Party, Guild, and Chat

How beginners can use Party & Guild, guild browsing, join requests, and Chat without needing advanced social-system knowledge.

beginner By Definya Team

Definya has social tools for temporary groups, long-term guilds, and messaging. The two key menu labels are:

  • Party & Guild
  • Chat

Party & Guild tabs

Opening Party & Guild shows several social tabs. Beginners should recognize these first:

  • Party — short-term hunting or questing groups
  • Guild — guild browsing, creation, roster, perks, territory, and wars
  • Leaderboard — competitive rankings
  • Friends — player connections
  • Quests — quest tracking from the same social-style menu area

This guide focuses on the beginner social tabs: Party, Guild, and Chat.

Party basics

The party system is for temporary groups. Key rules:

  • maximum party size is 5 members, including the leader
  • minimum party size is 2 members, leader plus one member
  • each character can only be in one party
  • one member is the leader

The party UI supports member management actions such as changing leader and removing a player. For deeper XP and loot details, see Party Mechanics.

XP sharing basics

Party XP sharing uses a level proximity rule: the lowest-level member needs to be close enough to the highest-level member for sharing to turn on. A good rule of thumb is that the lowest level should be at least two-thirds of the highest level.

When party XP sharing is active, eligible in-range members receive equal XP with a party bonus. If the level gap is too large, only the player who defeats enemies receives experience.

Guild basics

Guilds are permanent groups with shared progression, recruitment settings, perks, territory, and guild wars. The Guild tab changes based on whether you are already in a guild.

If you are not in a guild

You can use:

  • Browse — search public recruiting guilds, filter by type, check member counts and minimum level requirements, then press Request to join
  • War — view active and ended guild wars
  • Create — found a guild when the create option is available for your account

Creating a guild requires an active premium account, 50,000 gold, a unique guild name and tag, and a character that is not already in a guild. The creation form asks for Enter Guild Name, Enter Guild Tag, Select Guild Coat of Arms, and Submit.

Joining through Browse

Directory applications are request-based:

  1. Open Guild → Browse.
  2. Search or filter for a guild you like.
  3. Check its type, level, member count, description, and minimum level.
  4. Press Request to join.
  5. Wait for the guild leader or an officer to approve or deny the request.

Only public guilds that are accepting join requests appear in Browse. Private guilds are invite-only.

If you are in a guild

Members can use:

  • Overview — guild identity, type, level, tokens, members, recruitment status, elemental levels, XP progress, and war record
  • Perks — token balance and guild-wide perks; leaders and officers can buy available ranks
  • Members — roster and member controls
  • Territory — owned territories and territory conflict options
  • War — war chest, active wars, war history, and war actions

Leaders and officers also see:

  • Requests — approve or deny players who asked to join
  • Settings — change guild type, public/private visibility, recruitment status, minimum level, and directory blurb

The guild leader has full control, including officer management and guild deletion. Officers can help manage recruitment, settings, type, and perks, but only the leader manages officer status.

For the complete guild system, including guild types, perks, melee/ranged mastery, unavailable perks, territory tribute, and war rules, see Guilds, Territories, Skills, and Tribute.

Chat basics

Open Chat to use the chat interface. The chat tabs visible to beginners are:

  • Local
  • Global
  • Private
  • Trade

If your guild has enough members, the UI also adds:

  • Guild

What each chat is for

  • Local: nearby/location-based chat. Local messages can also interact with nearby NPCs.
  • Global: world-wide chat. It also integrates with spell casting by detecting magic words.
  • Private: direct messages between players.
  • Trade: commerce-focused global chat.
  • Guild: messages for guild members, useful for hunts, applications, territory defense, and war planning.

Keep chat messages short and respectful. Very long messages, filtered words, or invalid targets may be rejected.

Beginner social tips

  • Use Local when talking to nearby players or NPCs.
  • Use Global for broad questions, but remember it may interact with magic words.
  • Use Trade for commerce-related messages.
  • Use Private for direct player conversations.
  • Use Party for short-term group play.
  • Use Guild → Browse when you want a long-term group but do not know anyone to invite you.
  • Read a guild’s type, description, minimum level, and recruitment status before applying.
  • Ask your guild before spending Social Crystals on war chest funding.