Wiki · Systems

Combat, Death and PvP

Player-facing explanation of combat damage, targeting, mana shield, NPC danger, PvP skulls and death penalties.

By Definya Team

Combat combines targeting, damage type, defense, shields, skills, spells and death rules.

Combat decision loop

  1. 1Choose target
  2. 2Check range and line of sight
  3. 3Apply physical or magic formula
  4. 4Reduce damage by defense, shields or mana shield
  5. 5Grant XP from contribution
  6. 6Resolve loot, skulls or death if something dies

PvE danger bands

The current mob list includes 146 hostile/boss entries. Most high-level entries are above level 60, so players should not treat any unknown monster as harmless.

NPC level distribution

1-20starter and early threats
42
21-40mid-game bridge
10
41-60dangerous transition
10
61+late-game, bosses and lethal routes
84

Defense and shields

Physical and magical damage are calculated separately. Defense, shield defense, skill bonuses and class-specific rules can reduce incoming damage. Mages and other squishy builds should learn Mana Shield before relying on risky routes.

Death, skulls and PvP

PvP has skull and unjustified-kill rules. Death can carry penalties depending on game mode, skull state and protective items such as Amulet of Death.

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