Wiki · Skills and Progression
Vigor and XP
How vigor, XP multipliers, newcomer boosts, and game modes affect day-to-day progression.
Vigor is a hidden stamina/focus resource used to balance long training and grinding sessions. It affects both SP and XP efficiency.
Video guide
Watch: Upando do Level 1 ao 40 shows how XP, food, and hunt routes stack across early and mid levels — useful for seeing vigor, boosts, and mode multipliers in a full play session.
What vigor affects
The vigor system has two penalty systems:
- SP gains: reduced when vigor drops below 50%.
- XP gains: reduced when vigor drops below 70%.
Food consumption restores vigor, alongside existing food benefits such as HP/mana restoration.
Vigor basics
Current gameplay values include:
- Maximum vigor: 100
- Default/new character vigor: 100
- Newcomer vigor shield: characters below level 20 are protected from XP/SP penalties, though vigor still drains
- Vigor consumption formula:
base consumption + (SP gained × SP ratio) - Current base consumption:
0.35 - Current SP ratio:
0.025
SP penalty behavior
When vigor is high, SP gains are normal. When vigor drops below 50%, SP gain scales down linearly.
Current examples include:
- 50% vigor: 100% SP gain
- 25% vigor: 62.5% SP gain
- 0% vigor: 25% SP gain minimum
XP penalty behavior
XP penalty starts earlier than SP penalty.
Current examples:
- 70% vigor: 100% XP gain
- 50% vigor: about 71% XP gain
- 35% vigor: about 50% XP gain
- 0% vigor: 30% XP gain minimum
Food restores vigor
Food restores vigor based on its food power, including rarity-modified food. Examples:
- food power 1: restores 4 vigor
- food power 2-3: restores 8 vigor
- food power 4-5: restores 12 vigor
- food power 6-7: restores 16 vigor
- food power 8-9: restores 20 vigor
- food power 10-11: restores 25 vigor
- food power 12-14: restores 30 vigor
- food power 15-17: restores 35 vigor
- food power 18-21: restores 40 vigor
- food power 22-27: restores 45 vigor
- food power 28+: restores 50 vigor
- zero/negative food power restores 0 vigor
Some farming crop foods can add an extra vigor bonus.
XP sources and multipliers
Character XP is primarily earned by contributing combat damage before a monster dies. Multiple XP bonuses can stack up to a cap.
XP multiplier sources include:
- character mode multiplier
- premium account XP bonus
- Creature form multipliers, such as variant, giant, or boss forms
- dynamic XP ratio
- world-wide XP boost
- weekly class XP boost
- guild XP boost
- personal XP boost potion
- vigor XP multiplier/penalty
- newcomer XP boost
Total XP multiplier stacking is capped at 6x.
Mode XP multipliers
Current gameplay values include:
- Standard:
1.35x - Permadeath:
1.8x
See Game Modes for UI label notes.
Newcomer XP boost
New characters receive an early XP boost that gradually fades toward normal XP by level 15. Current values include:
- max newcomer XP boost: 2.0x
- level cap: 15
The boost decreases as your character level approaches the cap.
Weekly class XP boost
Weekly class XP boosts use a 1.5x weekday multiplier:
- Monday: Warrior, Sorcerer
- Tuesday: Rogue, Druid
- Wednesday: Hunter, Berserker
- Thursday: Warrior, Sorcerer
- Friday: all six classes
- Saturday/Sunday: no weekly class boost
Skill gain cooldowns
After each successful skill gain, that skill waits before it can advance again. Cooldown length depends on activity type:
| Pace | Wait | Examples |
|---|---|---|
| Easier | ~5 seconds | Distance weapons, magic spells |
| Medium | ~6 seconds | Sword, axe, club, dagger, fist |
| Harder | ~8 seconds | Resistance, dexterity, shielding |
If a skill seems stuck, you may still be inside its cooldown window. Switch targets, keep fighting, and the next gain will land when the timer clears.
See Skills and Progression overview for the full pacing picture, including the early-game bonus below skill level 10.
Anti-rush and training pacing
Beyond cooldowns and vigor, the game limits “rush” training — sitting on one weak monster and grinding without moving.
Rusher detection watches for patterns like low movement, repeated hits on the same target, and very frequent gains in a short window. When it triggers, vigor consumption rises for that session. You still earn SP, but your stamina bar drains faster, so long rush grinds become less efficient than normal hunting.
Practical tips:
- Hunt varied monsters instead of one easy target for hours.
- Move between spawns rather than standing still.
- Eat food before long sessions so vigor stays high.
- Training mobs and battle companions are practice tools, not normal XP sources.
Party XP also uses level-difference scaling and contribution checks to reduce power-leveling abuse.
Death and skill loss
When death penalties apply, you can lose a percentage of current Skill Points on each combat skill and basic attribute (stamina, strength, resistance, dexterity, magic, magic resistance). Character XP can drop too; skills are partially shielded — SP loss uses roughly one-third of the XP loss rate.
Who is protected
- Level 1–19: no item, gold, XP, or SP loss on death (newbie protection).
- Arena and Training maps: no death penalties.
- Amulet of Death: blocks all penalties when worn (consumed on use). Does not work with a Red skull. See PvP, Skulls, and Death.
How much you lose
Loss is a percentage of your current SP and XP, not a fixed number. Higher character levels face slightly lower percentages, but death always has some cost once you pass newbie protection.
Approximate SP loss per skill (before skull multipliers):
| Character level | SP loss per skill |
|---|---|
| 20 | ~1.5% of current SP |
| 30–50 | ~1.3–1.5% |
| 100+ | ~0.9% |
Yellow skull multiplies death loss by 1.3×. Red skull multiplies it by 2× and removes amulet protection.
If SP falls below the threshold for your current skill level, that skill’s level can drop until you train it back up.
How to recover
There is no separate “restore skills” button. Recovery is the same as normal progression:
- Fight, craft, gather, or cast spells to earn SP again on affected skills.
- Skills below level 10 still get the early-game bonus, which helps rebuild quickly after a setback.
- Keep vigor high with food so recovery hunts stay efficient.
- Premium accounts reduce death loss percentages (see DC Premium and Vouchers).
Losing SP hurts, but it is designed to be recoverable through regular play — not a permanent wipe unless you are in Permadeath mode.
When numbers feel off
If your gains look lower than expected, check vigor first, then check your game mode, party level difference, active boosts, and whether the target gives XP. Training mobs and battle companions are useful for practice, but they are not normal XP sources.
Player tips
- Eat food before long hunts or training sessions to keep vigor high.
- If XP or SP gains feel lower than expected, low vigor may be the reason.
- New characters have protection from vigor penalties below level 20, but vigor still drains in the background.
- XP boosts stack only up to the current cap, so not every possible boost can multiply without limit.