Wiki · Systems

Crafting, Gathering and Farming

How recipes, materials, plant growth, farming, mining, fishing, lumberjacking, cooking, alchemy and blacksmithing support progression.

By Definya Team

Crafting turns gathering, drops and market purchases into equipment, consumables and profit.

Recipe distribution by crafting skill

Blacksmithingweapons and armor-heavy
328
Alchemymagic items, books, runes and special outputs
131
Lumberjackingbows, wood outputs and related gear
65
Cookingfood outputs
8
Miningore/tool loops
4
Fishingfish outputs
2

Crafting loop

  1. 1Gather or buy materials
  2. 2Check recipe skill and level
  3. 3Use crafting tool/station/book
  4. 4Choose quantity
  5. 5Spend inputs
  6. 6Receive output and train economy path

Recipe planning

Crafting has meaningful early, mid, and late-game steps, with recipes reaching high skill requirements. Use the recipe database when planning what to make next.

Farming and plants

Seeds, watering, growth points, death/regrowth and harvest outputs create a slower loop than instant combat drops. Treat farming as supply planning: food, alchemy inputs and long-tail material needs.

The canonical player guide is Farming and Plants — planting, watering, harvests, Farming Mode, Farm Task Scrolls, and the official alchemy/farming video walkthrough all live there.

Related pages: