Wiki · Items and Equipment

Rarity, Gems, and Weight

How item rarity, gem enhancement, and carrying weight affect equipment and inventory decisions.

By Definya Team

Overview

Items can carry rarity, gem, quality, and weight data. These systems are connected: rarity changes item value and crafting outcomes, Rare and higher gear can roll bonus affixes, gems modify eligible equipment (and can be merged to higher rarities), and weight affects how much a character can carry before movement is slowed.

Video guide

Watch: Farm de Gemas (Salvagers Forge) covers gem farming through salvage, merge costs, and moving gems between gear upgrades.

Farm de Gemas (Salvagers Forge) Definya Official Salvagers Forge gem loop — attach, detach, and reuse gems across gear tiers. Open on YouTube

More item and crafting guides are listed in the Information Center Tutorials tab.

Rarities

Item rarities are:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Items may use rarity for display, crafting outcomes, marketplace filtering, and item matching. For exact values on a specific item, check the Items database.

Rarity affixes

Rare, Epic, and Legendary equipable gear (weapons, armor, shields, accessories) can receive extra rarity affixes when the item is created — for example from loot drops or crafting. Common and Uncommon items do not get these bonus affixes.

What affixes do

Affixes are passive bonuses that apply while the item is equipped. They show up on the item card and in the equipped-buff description. Typical examples include:

  • Weapons — skill mastery (Sword, Axe, Distance, Magic, and similar), strength or dexterity boosts, and on Epic+ gear sometimes mana or health regeneration
  • Armor — resistance, max health, damage reduction; heavy armor leans defensive, light armor may favor speed or dexterity, mage armor may favor magic stats or mana recovery
  • Shields — blocking and resistance bonuses
  • Accessories — attribute and utility boosts

The game picks affixes from a pool that matches the item type. A sword pulls from melee-weapon affixes; a bow from ranged-weapon affixes; a staff from magic-weapon affixes. That keeps bonuses relevant to how you actually use the gear.

How many affixes and how strong they are

Higher rarity usually means more affix rolls and stronger numbers. As a rough guide:

RarityTypical affix countNotes
Rare1Stat-focused bonuses; no regeneration affixes
Epic1–2Can include health or mana regeneration affixes
Legendary2Strongest multipliers; may include regeneration

Exact affix count depends on the item category. Strength also scales with the item’s tier — a Rare tier-8 sword gets higher numbers than a Rare tier-2 sword with the same affix name.

Because affixes are rolled when the item is created, two Rare swords of the same base type can differ. Always read the item description before buying or equipping.

Gems

Gems use the Gem item subtype and the normal item action flow. To attach a gem, use the Use with… action from the gem, then target compatible equipment. Attached gems become part of that equipment’s item details.

Gem effects can include:

  • Attack and defense stat bonuses.
  • Combat entity effects, such as effects added to attacks.
  • Equipped character buffs.
  • Rarity-based bonuses — higher-rarity gems add extra attack, defense, and effect chance on top of the gem’s base stats. Class-specific Epic and Legendary gems can also grant health or mana regeneration when attached and equipped.

Gem rarity bonuses when attached

When a gem is attached, its rarity upgrades the stats it contributes:

Gem rarityStat bonusFlat bonus
Common
Uncommon+10%+1
Rare+20%+2
Epic+30%+3
Legendary+50%+5

Armor and shields only receive defense bonuses from gems, not attack. The item description summarizes rarity bonuses (for example, extra attack/defense and regeneration lines on class gems).

Gem merging

You can combine two identical gems (same type and same rarity) into one gem of the next rarity tier. This uses the same Use with… flow as attaching gems — use one gem on another gem in your inventory, not on equipment.

UI flow

  1. Right-click the gem you want to spend (the origin gem).
  2. Choose Use with…
  3. Click the matching gem in your inventory (same name/type and same rarity).
  4. Pay the gold cost. The origin gem is always consumed.
  5. On success, the target gem is also consumed and you receive one upgraded gem. On failure, the target gem stays — only the origin gem is lost.

Merge rules

  • Both gems must be the same type (same gem item).
  • Both gems must be the same rarity.
  • Legendary gems cannot be merged — that is the top tier.
  • You need enough gold for the attempt. Cost scales with the gem’s tier and rarity.
  • Merging can fail at higher rarities. Success rates:
MergeSuccess rate
Common → Uncommon100%
Uncommon → Rare80%
Rare → Epic60%
Epic → Legendary40%

A successful merge plays a level-up style animation and shows a confirmation message. A failed merge still charges gold and destroys the origin gem, so keep spare copies before pushing toward Legendary.

What can receive gems

Gems only attach to compatible equipment. Valid targets include weapons, armor, shields, accessories, and orbs. Stackable items and ammunition are not valid gem targets.

Gem attachment also checks that:

  • The origin item is actually a Gem.
  • The target is compatible and owned by the character.
  • The same gem is not already attached.
  • The equipment has not reached its tier-based gem limit.

Higher-tier equipment supports more sockets:

Equipment tierMax gems
01
1–32
4–63
7–94
10–135
14+6

Detaching gems

Use the gem detachment action on equipment that has gems socketed (shown in the item UI). Detaching validates the selected gems, checks inventory space, charges a gold cost, recreates gem items in inventory, and removes the gem stats and effects from the equipment.

Detachment cost depends on each gem’s tier and rarity. Make sure you have free inventory slots — each detached gem needs its own slot.

Regeneration from gear

Some equipment passively restores health or mana over time while equipped. Regeneration ticks on a timer (often every 10–30 seconds depending on the source). Multiple sources on the same character stack additively — each percentage applies to your max health or max mana for that tick.

Where regeneration comes from

  1. Item design — Certain rings, amulets, and other gear are built with regeneration in their base stats. Check the item description.
  2. Attached gems — Class-focused Epic and Legendary gems can add regeneration when socketed on equipped gear. Warrior- and Berserker-style gems tend toward health regen; Sorcerer- and Druid-style gems toward mana regen; Hunter- and Rogue-style gems offer smaller health regen values. Generic gems without a class focus do not grant regeneration.
  3. Rarity affixesEpic and Legendary items can roll affixes that regenerate health or mana (for example regeneration, mana spring, or mana surge). Rare items do not roll regeneration affixes.

What to expect in play

  • Regeneration only runs while the source item is equipped. Unequipping stops that item’s ticks; socketing or removing gems recalculates totals immediately.
  • Values are expressed as a percentage of your maximum health or mana per interval (for example, +2% HP every 15 seconds).
  • Several equipped pieces and gems can contribute at once. A Legendary warrior gem plus a regen affix on armor both count.
  • Effects persist across login — the game restores active regeneration when you reconnect.

Regeneration is passive sustain, not a replacement for potions or healing skills in heavy combat. It shines between fights, while traveling, or on support-heavy builds.

Weight and carrying capacity

Each item has a weight field. The weight system calculates carried weight from equipped items and inventory items, including nested containers. Maximum weight is based on class-relevant skills: mages compare strength against half magic, Hunters and Rogues compare strength against half dexterity, and Warrior/Berserker builds use strength directly.

When carried weight exceeds max weight, the game applies movement speed penalties based on the overweight ratio. Weight is recalculated after inventory and equipment changes.

Practical tips

  • Compare rarity affix lines on loot before selling — a Rare item with a strong mastery roll can outperform a higher base-stat piece with weak affixes.
  • Merge Common and Uncommon gems freely (100% success on Common); stock extras before attempting Epic → Legendary (40% success).
  • Prioritize gem sockets on high-tier gear you plan to keep — endgame pieces accept up to six gems.
  • Class-specific Epic+ gems on equipped gear are a steady source of regen; pair them with affixes or accessories that also regenerate for sustain builds.
  • Keep heavy loot in storage if you are about to travel or fight.
  • Check whether a gem target is stackable or ammunition before trying to enhance it.
  • Remember that equipped gear counts toward weight, not just backpack items.
  • If detaching gems, make sure you have inventory space for the returned gem items.