Wiki · NPCs, Monsters, and Bosses

Loot, Raids, and Bosses

How monster deaths, loot chances, gold, party bonuses, bosses, and raid events work.

By Definya Team

Loot is decided when a monster dies. Your contribution, party participation, gold/item rolls, rarity, and special monster forms can all affect the reward.

Death and loot flow

When a normal NPC dies:

  1. The death queue processes the NPC under a lock.
  2. XP is assigned based on contribution and party rules.
  3. A loot container can appear.
  4. Gold and item drops are rolled.
  5. Party drop bonuses and special form multipliers are applied where relevant.
  6. Daily task and quest progress can be updated.
  7. The creature is frozen or scheduled for respawn depending on its type.

Summoned minions are an exception: they drop no loot, grant no XP, and disappear on death.

Core loot rules

Loot is chance-based. Gold, crafting materials, spell tomes, food, and daily-task scrolls can all use different drop chances. Newer characters may see more helpful food/gold support than late-game characters.

Do not rely on old screenshots or outdated notes for loot values; use the current game UI and wiki tables.

Special forms and rewards

NPC special forms can change XP and loot:

  • Giant form: 5% spawn chance, 1.3x stats, 2x loot, 1.5x XP.
  • Variant form: about 16% total variant chance, 1.5x loot, 1.2x XP.
  • Boss form: 6x stats, 9x loot, 6x XP.

Boss item drops can receive rarity upgrades:

  • Base chance: 10%.
  • Tier bonus: 0.5% per boss tier.
  • Maximum chance: 35%.

Party drop bonus

Parties can contribute a drop-ratio bonus, currently capped at 30 percentage points. See the social guide for party XP, drop-ratio, skill, and distribution benefits.

Bodies and cleanup

When drops succeed, loot can be placed into a creature body or container. Summons and special cases may leave no lootable body, so do not assume every enemy always leaves one.

Raid events

Raids are events that spawn raid-linked hostile creatures and notify players. Raid features include:

  • Automatic activation from scheduled checks.
  • Manual admin control through raid commands.
  • Active raid state.
  • In-game and community notifications.
  • Raid-specific creatures and rewards.
  • Minimum duration before auto-shutdown.

The raid docs list example raids such as:

  • Ilya Orc’s Invasion (orc-raid-ilya)
  • Malakar’s Raid on Ilya (malakar-raid-ilya)

Player-facing raid information is usually about the raid name, warning message, current status, and trigger chance.

What to avoid claiming

  • Exact per-creature drop odds unless they are shown in current game data.
  • Exact raid spawn times unless the current game schedule confirms it.
  • That summons grant XP or loot; the inspected summon docs explicitly say they do not.