Wiki · Quests and Daily Tasks
Quests and Daily Tasks Overview
Quest types, quest status, quest UI labels, rewards, tutorials, daily task categories, challenge tasks, Daily Task Scrolls, and Farm Task Scrolls.
Quests and daily tasks are separate progression systems. Quests are usually NPC, story, or objective driven. Daily tasks refresh daily with personalized objectives and rewards.
Story quests vs daily tasks
Story quests come from NPCs and fixed quest chains. They introduce regions, crafting loops, and gear spikes. Progress is tracked per character in your Quest List.
Daily tasks are rolled each day from a separate blueprint pool — kills, collects, map visits, and crafts with scaled rewards. They reset at midnight UTC.
Use story quests for guided progression and daily tasks for repeatable bonus income. See In-Game Tutorials and Hints for how tutorial pop-ups overlap with early quest chains.
Quest types
Quest types include:
- Kill — tracks kills for one or more creatures until the target count is met.
- Interaction — completes through interaction with a target NPC and can require/consume items.
Example quest titles you may encounter include:
- Speak with Rowan
- Listen stories from Story Teller
- Learn to heal
- Let’s get rid of the wolves
- Kill 10 Forest Walkers
- Kill 2 Blue Dragons
- Kill 2 Purple Dragons
- Kill 5 Minotaur Archers
- Iron Ingot Craftsmanship
Kill quests
Kill quests track creature defeats until a target count is met. They update automatically while the quest is InProgress and you kill valid targets.
Typical flow:
- Talk to the quest NPC and Accept the quest.
- Hunt the listed creatures anywhere valid kills count.
- Return when the objective completes to receive rewards.
Kill quests can list one creature type or several in a single objective. Examples include wolf culls, forest walker hunts, and dragon slayer tasks at higher tiers.
Interaction quests
Interaction quests finish through NPC dialog or by delivering items. They cover most early tutorial towns and many crafting introductions.
Two common patterns:
| Pattern | What you do | Example titles |
|---|---|---|
| Talk to NPC | Find the named NPC and complete the dialog while the quest is active | Speak with Rowan, Listen stories from Story Teller, Learn to heal |
| Bring items | Carry the required items in inventory, then talk to the NPC (items are consumed on completion) | Iron Ingot Craftsmanship, Get a brand new sword |
For item-delivery quests:
- Required items must be in your inventory (not only in depot) when you turn in.
- Stackable items decrement by the required quantity; non-stackable items are removed entirely.
- If you lack the items, the interaction does not complete — gather or craft first, then return.
Interaction quests teach systems that tutorials also mention — healing supplies from the village herbalist, a pickaxe from the story teller, or ingots for NPC-forged armor.
Accepting and tracking quests
Most story quests start through NPC dialog:
- Open the Quest List and note Pending quests near your location.
- Talk to the quest giver and choose Accept (or follow the dialog prompt).
- Status moves to InProgress while objectives update.
- When every objective is Completed, rewards are processed and the quest moves to Completed.
UI labels to watch:
- Active Quests — what you are doing now.
- Completed Quests — finished chains you can reference.
- Compact View — tighter list layout on smaller screens.
- Reject — decline a pending quest you do not want (availability varies by quest).
Browse the Quests database for NPC locations, objective text, and reward tables.
Repeatable quests
Some quests can be completed more than once when repeat is enabled for that quest. After rewards, status returns to Pending for eligible characters so you can run the loop again.
Do not assume every story quest repeats — check the quest detail page or in-game description before farming it for loot.
Quest rewards and inventory overflow
Quest rewards can include items, gold, experience, spells, or other rewards. Do not assume a specific reward unless the quest page or in-game UI confirms it.
When your backpack is full at completion time:
- The game tries to place reward items in your inventory first.
- Overflow items may drop on the ground near your character instead of being lost.
- You should receive feedback if items could not fit — pick them up quickly or clear bag space before turning in big reward quests.
Quest statuses
Quest statuses include:
- Pending — quest is available/not started or objective is not yet complete.
- InProgress — quest is active and progress is being tracked.
- Completed — objectives are complete and rewards/completion state can be processed.
Quest UI labels
When you are checking quest progress, look for these common UI labels:
- Quest List
- Active Quests
- Completed Quests
- Compact View
- Accept
- Reject
Use these labels when following step-by-step quest instructions.
Daily task types
Daily task types include:
- KillMobs — kill specific mobs.
- CollectItems — collect specified item targets.
- MapVisit — visit specified maps or places.
- Crafting tasks — craft specified targets.
Daily task difficulties are:
- Regular
- Challenge
Daily task statuses are:
- NotStarted
- InProgress
- Completed
Reward types are:
- Item
- Gold
- Experience
Daily task generation and rewards
Each character can receive 3 daily tasks per day. Tasks are personalized to your character level, skills, and playstyle.
Roughly 30% of the time, one of your daily tasks is a challenge task instead of a regular one. Challenge tasks are harder objectives with about 2–3× the item and XP payouts of regular tasks. The rest of your daily set stays at regular difficulty.
Daily tasks can grant:
- Individual task rewards.
- A bonus/global reward for completing all daily tasks.
- Dynamically scaled rewards based on character progression.
The game tracks progress for kills, item collection, map visits, and crafting. Daily tasks reset at midnight UTC; anything still in progress is cleared when the new day starts.
Daily Task Scrolls
Daily Task Scrolls are consumable items that add one extra daily task to your current list for the day. They do not replace or reroll tasks you already have — they extend your lineup so you can earn more rewards before reset.
Use a scroll from your inventory like any other consumable. If it works, you see an in-game message naming the new task. The scroll is consumed only when a task is successfully added.
What scroll tasks look like
Scroll-added tasks follow the same rules as your normal daily set:
- They are regular difficulty only. Scrolls never grant challenge tasks; those appear only in the daily roll described above.
- The objective type is random among kill, collect, map visit, and craft tasks.
- Rewards scale with your character progression, same as other daily tasks.
The game tries to avoid giving you a scroll task that repeats the same objective as a task you already have (for example, killing the same mob type again). If no fresh objective is available, you may still receive a similar task rather than nothing.
Daily scroll limit
You can add up to 5 extra tasks per character per day from Daily Task Scrolls and Farm Task Scrolls combined. After that, further scrolls of either kind fail until the daily reset at midnight UTC.
You must already have your daily tasks loaded for the day before a scroll can add another one. Open your daily task panel at least once after logging in if a scroll does nothing on the first try.
How to get Daily Task Scrolls
| Source | What you get |
|---|---|
| Login streak day 3 | 1 scroll guaranteed with your milestone potion bundle |
| New character starter pouch | 5 scrolls (non-farming characters) |
| Monster loot (tier 5+) | Rare random drops; higher-tier mobs drop more often |
| Boss kills | Higher drop chance; bosses can drop multiple scrolls at once |
Login streak scrolls are a reliable early source — see Login Streak Rewards for the full milestone table and grace-window rules.
Monster drops are uncommon. Tier 5–10 mobs have the lowest chance; tier 21+ mobs drop more often and may yield more than one scroll. Bosses use a much higher multiplier and typically drop 2–3 scrolls when a drop succeeds. See Loot, Raids, and Bosses for how loot rolls work in general.
Scrolls stack in inventory (up to 99 per stack) and can be sold to NPC traders if you do not plan to use them.
Farm Task Scrolls
Farm Task Scrolls are a farming-focused variant of task scrolls. Like Daily Task Scrolls, they add one extra daily task to your current list for the day — they extend your lineup rather than replacing or rerolling existing tasks.
Use a scroll from your inventory like any other consumable. If it works, you see an in-game message naming the new task. The scroll is consumed only when a task is successfully added.
How Farm Task Scrolls differ from Daily Task Scrolls
| Daily Task Scroll | Farm Task Scroll | |
|---|---|---|
| Task types | Random among kill, collect, map visit, and craft | Collect items only |
| Objective pool | Any eligible daily blueprint | Farming collect tasks only (harvest crops, vegetables, fruits, and similar) |
| Difficulty | Regular only | Regular only |
| Daily limit | Shares the 5-scroll cap below | Shares the same cap |
| Typical sources | Login streak, monster loot, bosses, non-farming starter pouch | Farm trader, farming task rewards, farming-mode starter pouch |
Farm scrolls never roll kill, map visit, or craft objectives. If no farming collect blueprint fits your level at the moment, the scroll fails rather than falling back to a non-farming task.
What farm scroll tasks look like
Scroll-added farming tasks follow the same reward and difficulty rules as other daily tasks:
- Regular difficulty only — farm scrolls never grant challenge tasks.
- Objectives are collect-item tasks tied to farming (for example, harvesting potatoes, carrots, grapes, or pumpkins).
- Rewards scale with your character progression, same as other daily tasks.
Shared daily scroll limit
Farm Task Scrolls and Daily Task Scrolls share one counter: you can add up to 5 extra tasks per character per day from either scroll type combined. After that, further scrolls of either kind fail until the daily reset at midnight UTC.
You must already have your daily tasks loaded for the day before a scroll can add another one. Open your daily task panel at least once after logging in if a scroll does nothing on the first try.
Scroll task deduplication
Both scroll types use the same deduplication logic so you are less likely to receive what feels like a duplicate objective:
- Objective signature — each task blueprint has a set of target keys (mob, item, or map keys from its requirements). Two tasks are treated as equivalent if their signatures share at least one target key.
- Two-pass selection — the game first tries to pick a task that is not equivalent to any active task you already have. If none is available, it may assign an equivalent task as a last resort rather than failing entirely.
- Exact-key dedup — the game also avoids assigning the same blueprint key twice in your active list.
Completed or already-claimed tasks are excluded from equivalence checks.
How to get Farm Task Scrolls
| Source | What you get |
|---|---|
| Farm trader (Farmer Joe) | Buy scrolls from the farm NPC shop (seeds, tools, and scrolls) |
| Farming collect task rewards | Many harvest and crop-collection daily tasks drop 1–3 farm scrolls on completion |
| New character starter pouch | 5 farm scrolls (farming-mode characters only; non-farming characters receive Daily Task Scrolls instead) |
Completing farming collect tasks can create a self-sustaining loop: harvest objectives reward farm scrolls, which add more harvest objectives for the same day. See Farming and Plants for the planting and harvest loop.
Farm Task Scrolls stack in inventory (up to 99 per stack) and can be sold to NPC traders if you do not plan to use them.
Daily task examples
Current daily task examples include:
- Mystic Ore Collector — regular item collection.
- Dragonfire Essence Collector — challenge item collection.
- Ancient Woodsman — challenge item collection.
- Forbidden Flora Harvester — challenge item collection.
- Legendary Material Seeker — challenge item collection.
These are examples, not a full catalog.
Tutorial systems
Guided onboarding uses level-based modal lessons and one-time contextual hints — not quest rewards. See In-Game Tutorials and Hints for the full level table, farming vs adventure paths, and what is not covered yet.
Writing safe quest/task guides
- Use the quest title shown in game when searching.
- Quest progress usually moves through pending, in-progress, and completed states.
- Daily tasks can ask for mob kills, item collection, map visits, or crafting.
- Daily Task Scrolls add regular tasks only; challenge tasks come from the daily roll.
- Farm Task Scrolls add regular farming collect tasks only; they share the 5 extra-task daily cap with Daily Task Scrolls.
- Avoid publishing coordinates, drop requirements, or reward quantities unless current game data has been checked.