Wiki · Systems

Items, Equipment, Loot, Weight and Storage

How Definya item types, equipment slots, rarity, gems, loot, autoloot, pickup, weight, inventory and depot systems fit together.

By Definya Team

Items are the center of Definya planning: they change damage, defense, storage, speed, crafting, economy and survival.

Item types

Weaponsmelee, ranged, magic weapons
532
Armordefensive gear
258
Consumablesfood, potions, runes and utility
193
Accessoriesrings, amulets, books and extras
97
Crafting resourcesmaterials
62
Toolsgathering and utility tools
53
Othermiscellaneous
19
Containersbags and backpacks
8

Item lifecycle

Item lifecycle

  1. 1Drop, buy, craft or receive reward
  2. 2Pick up or autoloot
  3. 3Store in inventory, slots or depot
  4. 4Equip, consume, sell or craft with it
  5. 5Improve with rarity/gems when supported
  6. 6Keep, trade or risk it in dangerous content

Equipment and requirements

Equipment has slots and equip rules. Two-handed weapons, shields, level gates, class/race restrictions and skill requirements can block an equip attempt. Use the Items database for exact item stats.

Loot and autoloot

Loot can come from defeated NPCs, bosses, raids, and other rewards. Autoloot is a convenience feature, not a replacement for understanding weight, slots, and stack limits.

Weight, inventory and depot

Carrying too much affects movement and practical hunt length. Depot storage and containers let you separate valuable gear, crafting materials, food and trash loot.

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