Wiki · Systems
Items, Equipment, Loot, Weight and Storage
How Definya item types, equipment slots, rarity, gems, loot, autoloot, pickup, weight, inventory and depot systems fit together.
Items are the center of Definya planning: they change damage, defense, storage, speed, crafting, economy and survival.
Item types
Item lifecycle
Item lifecycle
- 1Drop, buy, craft or receive reward
- 2Pick up or autoloot
- 3Store in inventory, slots or depot
- 4Equip, consume, sell or craft with it
- 5Improve with rarity/gems when supported
- 6Keep, trade or risk it in dangerous content
Equipment and requirements
Equipment has slots and equip rules. Two-handed weapons, shields, level gates, class/race restrictions and skill requirements can block an equip attempt. Use the Items database for exact item stats.
Loot and autoloot
Loot can come from defeated NPCs, bosses, raids, and other rewards. Autoloot is a convenience feature, not a replacement for understanding weight, slots, and stack limits.
Weight, inventory and depot
Carrying too much affects movement and practical hunt length. Depot storage and containers let you separate valuable gear, crafting materials, food and trash loot.
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