Wiki · Crafting and Gathering

Farming and Plants

Definya farming guide — seeds, watering, plant growth, harvests, Farming Mode, farm task scrolls, and crop supply for cooking and alchemy.

By Definya Team

Overview

Farming is Definya’s player-owned crop loop. You plant seeds on valid soil, water growing plants, and harvest mature crops for food, vigor, alchemy inputs, and daily task progress.

This page is the main farming guide. It covers the planting loop, plant lifecycle, harvest rules, Farming Mode onboarding, and Farm Task Scrolls. For crafting recipes that consume crops, see Alchemy and Blacksmithing and the Recipes database.

Video guide

Watch: the community Alchemy and farming guide by BACK FROM THE DEAD walks through planting, watering, rain timing, harvests, and how crops feed alchemy loops.

Alchemy And Farming Guide Community walkthrough by BACK FROM THE DEAD for seeds, watering, harvests, and alchemy materials from farming. Open on YouTube

Quick start

  1. Get seeds and a Watering Can — Farming Mode characters start with 10 Carrot Seeds and a watering can on farm-land; Adventure characters can buy seeds from Farmer Joe on the farm map or from other players on the Marketplace.
  2. Find fertile soil — Farming Mode spawns on farm-land with plots ready; Adventure characters travel to the farm area when they want to plant.
  3. Use a seed with Use with… on a valid soil tile to plant.
  4. Water the plant before its dry window expires. Rain can water outdoor crops in batches.
  5. Wait for growth stages (Seed → Sprout → Young → Mature).
  6. Harvest when Mature. Keep inventory space free so crops land in your bag instead of on the ground.
  7. Feed harvests into cooking, alchemy, food for vigor, or Farm Task Scroll objectives.

Planting

Planting starts from a seed item. The basic loop is:

  1. Use a seed with a fertile soil tile through Use with….
  2. The game creates a plant entity in the world.
  3. The plant tracks its owner, position, lifecycle state, growth points, required growth points, watering state, and texture state.

Only valid soil tiles accept seeds. If planting fails, check that the tile is empty, you are in range, and the seed matches the plot type.

Plant lifecycle

Plants progress through these lifecycle stages:

  • Seed
  • Sprout
  • Young
  • Mature
  • Dead when neglected

A Mature plant is harvestable. Some plants regrow after harvest and return to an earlier stage; others are removed once harvested.

Watering and growth

Plants grow by accumulating growth points. Watering tints the tile visually and allows growth during the growth window. Rain can water outdoor plants automatically in batches.

The plant system uses these timing concepts:

  • A minimum time between watering cycles.
  • A maximum time after watering during which the plant can grow.
  • A maximum no-water time after which a plant can die.
  • Cleanup of dead plants after they have remained dead for the configured removal window.

Harvesting

When a plant is Mature, your farming skill helps determine the harvest. If your inventory is full, harvested items may drop nearby instead.

Harvesting can also:

  • Grant farming skill progress.
  • Reset regrowable plants to an earlier stage.
  • Remove non-regrowable plants.
  • Stop regrowth when a plant reaches its regrowth limit.

Crops can restore vigor when eaten. Some farming foods grant extra vigor on top of their normal food tier — useful for long hunt or gather sessions. See Vigor and XP and Consumables, Potions, and Buffs.

Chicken coop

Every character has one chicken coop, managed through Henrietta the coop keeper on the farm map. The coop is an egg and hen loop that uses your Farming skill. It is separate from planting crops.

Hens, feed trough and Henrietta inside the chicken coop

Inside the coop: hens, Henrietta, the feed trough and the nest.

Start your flock

A new coop starts with 6 slots and 6 adult hens. You do not need a quest to start; the “Feed the Pen” quest adds feed and eggs. Open the coop through Henrietta to see your hens, feed, nest and incubator.

Feed and collect eggs

  • Hens produce eggs in 4-hour cycles while the coop has feed.
  • One hen eats 1 feed per cycle. Fill the trough with Animal Feed from your inventory.
  • An unfed hen lays nothing. It does not die and stays in the coop.
  • The nest holds 4 eggs per hen. A full nest stops production until you collect.
  • Collecting eggs adds them to your coop egg count and grants Farming skill progress.
  • A long absence is capped at 7 days of production, so returning players are not punished for the days away.

Incubate and grow hens

Use the incubator to turn eggs into new hens:

  1. Start incubation with 1 egg and pay the incubation fee.
  2. Incubation takes 12 hours.
  3. The hatch chance rises with Farming, from 60% to 80%.
  4. A hatched chick becomes an adult hen after 24 hours.

You can also buy slots 7 to 12. Each upgrade costs gold scaled to your character level.

Sell eggs

Henrietta buys eggs from your own coop only. The price scales with your character level and falls as more eggs sell in the last 7 days. There is no daily cap, but selling a large batch lowers the next price.

Feed the Pen

Bram’s “Feed the Pen” quest rewards 3 Eggs and a full feed trough. The quest is optional; your flock works without it.

Cooking with eggs

  • Omelette (Cooking 14): 3 Eggs + 2 Onions. Max Health +3% for 180 seconds.
  • Egg Custard (Cooking 16): 3 Eggs + 2 Milk + 3 Wheat. Max Mana +3% for 180 seconds.

Both dishes are unsellable. Timers and prices can change with balance updates.

Plant types

Known food plants include:

  • Cabbage
  • Carrot
  • Eggplant
  • Green Grape
  • Red Grape
  • Potato
  • Pumpkin
  • Strawberry
  • Tomato
  • Turnip
  • Watermelon

Magical plants used in higher-tier recipes include:

  • Bloodroot Blossom
  • Duskwisp Herb
  • Sunspire Lotus

Exact plant stats, growth factors, harvest output, seasons, and regrowth behavior come from current game data. Search crop names in the Items database when you need exact outputs.

Farming Mode and farm-land

Farming Mode is a character-creation variation — not a separate risk mode. It changes where you start and how early tutorials and scrolls are framed.

TopicFarming ModeAdventure Mode
Start mapfarm-landFaction starter area
Starter kit10 Carrot Seeds, 1 Watering Can, 5 Farm Task Scrolls5 Daily Task Scrolls
First tutorialFarming lesson on creationLevel 5 Farming lesson
Death respawnReturns to farm-landReturns to saved initial scene

Farming characters can still quest, fight, craft, and explore. The mode nudges onboarding toward crops — it does not lock you out of other systems.

Full comparison: Game Modes.

Farm Task Scrolls

Farm Task Scrolls add one extra farming collect daily task when used. They only roll harvest objectives (potatoes, carrots, grapes, pumpkins, and similar) — never kill, map visit, or craft tasks.

SourceNotes
Farming Mode starter pouch5 farm scrolls at creation
Farmer Joe (farm NPC shop)Buy scrolls alongside seeds and tools
Farming collect daily tasksMany harvest tasks drop 1–3 farm scrolls on completion

Farm scrolls share the 5 extra tasks per day cap with Daily Task Scrolls. Completing harvest tasks can fund more scrolls the same day — a self-sustaining farm loop.

Details and scroll rules: Quests and Daily Tasks — Farm Task Scrolls.

Supply chains

Farming connects to the rest of progression:

  • Cooking — food tiers and vigor recovery from crop meals.
  • Alchemy — herbs, grapes, and magical plants in potion and item recipes.
  • Daily tasks — collect-item objectives and Farm Task Scroll payouts.
  • Marketplace — sell surplus harvests or buy seeds when you are between planting cycles.

Pair world gathering with farming so crafting never stalls on a single material. See Crafting and Gathering Overview and Mining, Fishing, and Lumberjacking.

Practical tips

  • Do not plant more than you can water and harvest on schedule.
  • Check plants after rain or watering windows — growth depends on recent watering state.
  • Keep inventory space available before harvesting.
  • Save surplus crops for alchemy recipes instead of selling everything early.
  • Run a Farming Mode alt if your Adventure main needs steady herb and food supply.

More video guides are listed in the Information Center Tutorials tab and on the @DefinyaOficial YouTube channel.