Wiki · Items and Equipment
Weight and Carrying Capacity
How item weight, maximum carrying capacity, class skills, containers, and overweight movement penalties work.
Overview
Every item has a weight value. Your character’s carried weight includes equipped items and inventory items, including items inside nested containers.
Weight matters because carrying too much slows movement. It also affects route planning, loot decisions, depot use, and how many heavy resources or gear swaps you can comfortably bring into a hunt.
What counts as carried weight
Carried weight includes:
- equipped weapons, armor, accessories, shields, and other gear
- backpack and inventory contents
- items inside nested containers
- stackable items, using their stack quantity where relevant
Depot storage is not carried weight while the items remain in depot storage.
Maximum weight formula
Maximum weight is calculated from class-relevant carrying skills, then clamped to a minimum of 100.
| Class | Maximum weight formula |
|---|---|
| Sorcerer | max(strength level, magic level * 0.5) * 15 |
| Druid | max(strength level, magic level * 0.5) * 15 |
| Hunter | max(strength level, dexterity level * 0.5) * 15 |
| Rogue | max(strength level, dexterity level * 0.5) * 15 |
| Warrior | strength level * 15 |
| Berserker | strength level * 15 |
| Other or fallback classes | strength level * 15 |
The minimum max weight means a new or low-skill character still has at least 100 carrying capacity. Invalid or missing skill data also falls back to that minimum.
Class implications
Strength remains the universal carrying stat. It is still useful for every class because the formulas compare the class skill against strength.
For class identity:
- Sorcerers and Druids can improve carrying capacity through magic, but only at half value compared with strength.
- Hunters and Rogues can improve carrying capacity through dexterity, also at half value compared with strength.
- Warriors and Berserkers use strength directly.
This keeps physical carrying capacity meaningful while letting dexterity-led and magic-led classes benefit from the skills they naturally train.
Overweight movement penalties
The game compares current carried weight against maximum weight. As the ratio gets higher, movement becomes slower.
| Carried weight ratio | Movement effect |
|---|---|
1.0x max weight or below | normal movement |
above 1.0x and up to 2.0x | slightly slowed |
above 2.0x and up to 6.0x | moderately slowed |
above 6.0x | severely slowed |
Weight is recalculated after inventory or equipment changes. If you cannot move because you are carrying too much, reduce carried items or move heavy items into depot storage.
Practical tips
- Store heavy loot, crafting materials, and spare gear in depot before long routes.
- Remember that equipped gear counts; heavy armor can matter even with an empty backpack.
- Mages should not ignore strength completely if they want more carrying comfort.
- Hunters and Rogues get some carry value from dexterity, but strength can still be the larger driver.
- If a hunt drops heavy loot, plan a depot route before you become overloaded.