Wiki · Combat
PvP, Skulls, and Death
How PvP flags, skulls, death penalties, safe kills, and Amulet of Death rules work.
PvP is controlled by level checks, zone rules, faction rules, party rules, guild protections, skull status, and death penalties. The skull system is mainly a same-faction PvP penalty system.
PvP entry requirement
Characters must reach level 50 before they can engage in PvP by attacking or being attacked.
Skull types
Skull states include:
- White — lasts
15 minutes; triggered by attacking a same-faction player who has no skull. It marks you as an aggressor but adds no death penalty by itself. - Yellow — lasts
1 week; triggered by killing at least one same-faction player unjustifiably. It increases XP/skill loss by1.3xand raises equipment drop chance by30%. - Red — lasts
2 weeks; triggered by killing3+same-faction players unjustifiably within the configured window. It applies2xXP/skill loss and full loot drop.
What counts as unjustified
A kill is unjustified when you kill a player who:
- is in your same faction
- has no skull
These cases are safe kills that do not give a skull:
- killing different-faction players
- killing players who already have a skull
- killing your own party members
- kills in arena maps
- kills during faction wars
Skull progression
The player-facing progression is:
- attack a same-faction player with no skull → White skull
- kill them unjustifiably → Yellow skull
- kill
3+same-faction players in the tracked window → Red skull
Skull timers can reset when another unjustified kill is committed.
Death penalties by game mode
The main game mode names are Standard and Permadeath.
- Standard mode applies the legacy hardcore-style XP/skill loss and random equipment drops when you have no skull.
- Permadeath mode soft-deletes the character and drops all items on death.
The death system also protects low-level non-permadeath characters from item, gold, XP, and SP penalties below level 20.
No-death-penalty areas
The death penalty flow skips penalties for Arena and Training scene types. Use these areas for safer practice when available.
Amulet of Death
Amulet of DeathAmulet of Death can protect against death penalties, but skull status matters:
- No skull, White, and Yellow — the amulet protects you and is consumed.
- Red — the amulet has no effect, is not consumed, and full red-skull penalties apply.
The confirmed protection message is: Your Amulet of Death protected your items, XP, and skill points.
If penalties apply, the confirmed message is: You lost some items, XP, and skill points.
Gold and item loss notes
Death can affect equipment, inventory, XP/SP, and carried gold. Currently, 10% of inventory gold is lost on every death and is not protected by Amulet of Death.