Wiki · Combat

PvP, Skulls, and Death

How PvP flags, skulls, death penalties, safe kills, and Amulet of Death rules work.

By Definya Team

PvP is controlled by level checks, zone rules, faction rules, party rules, guild protections, skull status, and death penalties. The skull system is mainly a same-faction PvP penalty system.

PvP entry requirement

Characters must reach level 50 before they can engage in PvP by attacking or being attacked.

Skull types

Skull states include:

  • White — lasts 15 minutes; triggered by attacking a same-faction player who has no skull. It marks you as an aggressor but adds no death penalty by itself.
  • Yellow — lasts 1 week; triggered by killing at least one same-faction player unjustifiably. It increases XP/skill loss by 1.3x and raises equipment drop chance by 30%.
  • Red — lasts 2 weeks; triggered by killing 3+ same-faction players unjustifiably within the configured window. It applies 2x XP/skill loss and full loot drop.

What counts as unjustified

A kill is unjustified when you kill a player who:

  • is in your same faction
  • has no skull

These cases are safe kills that do not give a skull:

  • killing different-faction players
  • killing players who already have a skull
  • killing your own party members
  • kills in arena maps
  • kills during faction wars

Skull progression

The player-facing progression is:

  1. attack a same-faction player with no skull → White skull
  2. kill them unjustifiably → Yellow skull
  3. kill 3+ same-faction players in the tracked window → Red skull

Skull timers can reset when another unjustified kill is committed.

Death penalties by game mode

The main game mode names are Standard and Permadeath.

  • Standard mode applies the legacy hardcore-style XP/skill loss and random equipment drops when you have no skull.
  • Permadeath mode soft-deletes the character and drops all items on death.

The death system also protects low-level non-permadeath characters from item, gold, XP, and SP penalties below level 20.

No-death-penalty areas

The death penalty flow skips penalties for Arena and Training scene types. Use these areas for safer practice when available.

Amulet of Death

Amulet of Death

Amulet of Death can protect against death penalties, but skull status matters:

  • No skull, White, and Yellow — the amulet protects you and is consumed.
  • Red — the amulet has no effect, is not consumed, and full red-skull penalties apply.

The confirmed protection message is: Your Amulet of Death protected your items, XP, and skill points.

If penalties apply, the confirmed message is: You lost some items, XP, and skill points.

Gold and item loss notes

Death can affect equipment, inventory, XP/SP, and carried gold. Currently, 10% of inventory gold is lost on every death and is not protected by Amulet of Death.