Wiki · Classes and Builds
Classes and Builds Overview
A player-focused overview of Definya classes, factions, races, modes, and build planning.
Definya builds start with five permanent creation choices: faction, race, class, game mode, and appearance. This page focuses on the gameplay-facing choices that affect progression and identity.
Video guide
Watch: How to create your class the right way walks through faction, race, class, and mode choices with endgame mistakes in mind — useful before you lock in your first character.
Pair this with the official Definya basics guide and the in-game Information Center Tutorials tab.
Canonical classes
Definya currently has these playable classes:
- Warrior — melee/shield-leaning physical class.
- Berserker — aggressive melee class with strong physical affinities.
- Druid — magic-focused class with better defensive/support-leaning progression than pure melee.
- Sorcerer — magic-focused caster with the fastest magic progression profile.
- Rogue — dexterity/dagger-oriented physical class with some ranged flexibility.
- Hunter — dexterity and distance specialist.
Build choices at a glance
- Class controls progression affinities: some skills need less SP to level for a class, while weak skills take more effort.
- Race is tied to faction and has its own gameplay bonuses and penalties.
- Mode changes XP risk/reward: Standard and Permadeath are the current player-facing risk modes.
- Adventure Mode / Farming Mode are UI variation choices tracked during creation, separate from the main death/XP modes.
Progression affinities, not fixed roles
Each class page includes a radar profile so players can compare the overall shape of a class before reading every affinity lane. This overview also overlays all classes on the same axes so the tradeoffs are easier to scan.
Class comparison at a glance
Relative fit: 1 = niche, 5 = defining strength. Use the chart for the overall shape, then open the individual guides for exact details.
Quick profile patterns
Warrior and Berserker are strongest when the build lives in melee range.
Hunter and Rogue lean on dexterity, positioning, and weapon choice.
Druid and Sorcerer put magic progression at the center of the build.
Weak lanes are still usable, but they ask for more SP effort than the class's defining strengths.
Class pages use the current gameplay affinity model. The tiers are:
- Best: fastest affinity for that class.
- Good: above average.
- Average: neutral.
- Weak: slower than average.
- Terrible: very slow.
- Awful: worst tier.
A class can still use weak skills; it will generally require more SP effort compared with its specialty skills.
Crafting and class choice
Crafting and gathering are broadly available across classes. Choose your class for combat identity, preferred weapons, magic style, defenses, and progression feel rather than assuming a class locks or blocks crafting.