Wiki · Classes and Builds

Classes and Builds Overview

A player-focused overview of Definya classes, factions, races, modes, and build planning.

By Definya Team

Definya builds start with five permanent creation choices: faction, race, class, game mode, and appearance. This page focuses on the gameplay-facing choices that affect progression and identity.

Video guide

Watch: How to create your class the right way walks through faction, race, class, and mode choices with endgame mistakes in mind — useful before you lock in your first character.

How to Create Your Class the Right Way (Complete Guide) Community creator guide from @HoskenTaverna — character creation choices and common early mistakes. Open on YouTube

Pair this with the official Definya basics guide and the in-game Information Center Tutorials tab.

Canonical classes

Definya currently has these playable classes:

  • Warrior — melee/shield-leaning physical class.
  • Berserker — aggressive melee class with strong physical affinities.
  • Druid — magic-focused class with better defensive/support-leaning progression than pure melee.
  • Sorcerer — magic-focused caster with the fastest magic progression profile.
  • Rogue — dexterity/dagger-oriented physical class with some ranged flexibility.
  • Hunter — dexterity and distance specialist.

Build choices at a glance

  • Class controls progression affinities: some skills need less SP to level for a class, while weak skills take more effort.
  • Race is tied to faction and has its own gameplay bonuses and penalties.
  • Mode changes XP risk/reward: Standard and Permadeath are the current player-facing risk modes.
  • Adventure Mode / Farming Mode are UI variation choices tracked during creation, separate from the main death/XP modes.

Progression affinities, not fixed roles

Each class page includes a radar profile so players can compare the overall shape of a class before reading every affinity lane. This overview also overlays all classes on the same axes so the tradeoffs are easier to scan.

Class comparison at a glance

Relative fit: 1 = niche, 5 = defining strength. Use the chart for the overall shape, then open the individual guides for exact details.

MeleeRangedMagicDefenseMobilitySupport

Quick profile patterns

Frontline

Warrior and Berserker are strongest when the build lives in melee range.

Precision

Hunter and Rogue lean on dexterity, positioning, and weapon choice.

Magic

Druid and Sorcerer put magic progression at the center of the build.

Hybrid choices

Weak lanes are still usable, but they ask for more SP effort than the class's defining strengths.

Class pages use the current gameplay affinity model. The tiers are:

  • Best: fastest affinity for that class.
  • Good: above average.
  • Average: neutral.
  • Weak: slower than average.
  • Terrible: very slow.
  • Awful: worst tier.

A class can still use weak skills; it will generally require more SP effort compared with its specialty skills.

Crafting and class choice

Crafting and gathering are broadly available across classes. Choose your class for combat identity, preferred weapons, magic style, defenses, and progression feel rather than assuming a class locks or blocks crafting.