Wiki · Systems
World, Movement, Maps and Transitions
How maps, object layers, transitions, GPS, weather, non-PvP zones, pathfinding and movement rules shape exploration.
The world system decides where you can move, where monsters can chase, how map changes happen, and which areas are safe or dangerous.
Exploration flow
- 1Open map or follow route
- 2Move through walkable tiles
- 3Trigger map transitions
- 4Respect non-PvP and danger zones
- 5Use GPS/world clues
- 6Return with loot or unlock new route knowledge
What players should understand
Movement rules
Some tiles or objects move you between maps, floors or areas.
Ranged combat and pathing can depend on geometry.
Hostile NPCs use movement and activation rules, so distance matters.
Non-PvP or protected areas change what can happen to you.
World state can affect immersion and route planning where supported.
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