Wiki · Crafting and Gathering
Mining, Fishing, and Lumberjacking
How to gather ores, wood, and fish with tools, use-with actions, node respawns, skill progress, and typical outputs.
Overview
Mining, fishing, and lumberjacking are the three world-gathering skills that feed crafting. Each uses a tool on a map resource through Use with… rather than the Crafting Book.
Every class can train all three at the same pace. Pick the loops that match your recipe goals, then turn raw materials into gear, food, and profit through Crafting and Gathering Overview and the Recipes database.
How gathering works
The basic loop is the same for all three skills:
- Equip or select the right tool in your inventory.
- Choose Use with… and click a valid resource tile (ore vein, tree, or fishing spot).
- The game checks range, inventory space, any required bait or secondary item, and whether the spot still has resources.
- On success, you receive outputs and may gain skill progress for the matching gathering skill.
Some tools also work as weapons, but their primary gathering role is the use-with interaction on world nodes.
Node depletion and respawn
Resource tiles are shared. After many successful gathers at the same spot, you may see:
The resources have been depleted here… Try looking for another spot!
When that happens, move to a nearby node and keep gathering. Depleted spots reset on a roughly 30-minute cycle, so routes with several nodes stay productive if you rotate instead of camping one tile.
Skill progress (SP)
Successful gathering awards Skill Points (SP) to the skill tied to what you collected:
- Raw ores, stones, and mine gems → mining
- Wood outputs → lumberjacking
- Fish and shells → fishing
Gathering uses the same pacing rules as other crafting skills:
- Each successful gain grants about 3.5 SP before vigor penalties.
- There is a short cooldown between gains (about 6 seconds for gathering), so you cannot spam-click a node for instant levels.
- Skills below level 10 receive a large early-game bonus on each gain, so your first lumberjacking or mining levels come quickly.
Low vigor and repetitive grinding in one spot can slow SP and XP gains. See Skills and Progression Overview and Vigor and XP for the full pacing rules.
Higher gathering skill improves success chances on use-with rolls. Better tools and higher tool rarity also help.
Mining
Tools
| Tool | Role |
|---|---|
| Pickaxe | Starter miner. Works on common ore nodes and can still produce stones. |
| Ember Edge Pickaxe | Stronger pick for copper and golden ore nodes. Craftable through mining recipes. |
| Aurum Alloy Pickaxe, Gilded Lava Pickaxe, Emerald Eclipses Pickaxe | Higher-tier pickaxes for deeper ore progression. See the Recipes database for exact requirements. |
Use a pickaxe Use with… on ore tiles. Stand within the tool’s use-with range (pickaxes use a short distance).
Typical outputs
Mining can yield:
- Ores — iron, copper, silver, golden, green, obsidium, corruption, and other vein-specific types depending on the node and pickaxe tier.
- Stone — common by-product on many mining attempts.
- Gems — jade, blue sapphire, red sapphire, and diamond can appear as bonus rolls on mining.
Ores feed blacksmithing once smelted. Ingots are processed with a Blacksmith’s Hammer on an anvil (another use-with flow), which trains blacksmithing rather than mining.
Practical mining tips
- Buy or craft a pickaxe early; NPC shops and starter quests often point you toward basic tools.
- Match your pickaxe tier to the ore nodes you are hitting — advanced veins need upgraded tools.
- Carry inventory space; stones and bonus gems stack up quickly on long runs.
- When a vein dries up, rotate to another node instead of waiting on one tile.
Lumberjacking
Tools
Lumberjacking progresses through specialized axes. Higher axes unlock tougher trees and better rare-wood chances.
| Tool | Typical use |
|---|---|
| Carpenter’s Axe | Entry axe for wooden sticks and small wooden sticks on basic tree tiles. |
| Wood Breaker’s Axe | Mid-tier axe for felled trees; adds elven wood, greater wooden logs, and a chance at whisperroot entwiner. |
| Log Splitter Axe | Strong splitter for felled logs with higher quantities of sticks, elven wood, and greater logs. |
| Wood’s Man Axe | Versatile mid/high axe with solid yields across common and rare wood types. |
| Elder Heart Axe | Late axe focused on elven wood and rare entwiner drops on suitable tree tiles. |
Many advanced axes are crafted through lumberjacking recipes in the Crafting Book. Daily tasks and quests sometimes ask you to craft the next axe tier as a milestone.
Typical outputs
Lumberjacking materials include:
- Wooden sticks and small wooden sticks — early crafting fuel and recipe inputs.
- Greater wooden logs — used heavily in bows, boards, and high-tier recipes.
- Elven wood — mid-to-late crafting wood.
- Whisperroot entwiner — rare lumberjacking drop for advanced recipes.
Wood outputs feed lumberjacking recipes (bows, boards, tools) and many blacksmithing / alchemy recipes that list wood as an ingredient.
Two-step tree work
Some high-tier axes expect a felled tree tile rather than a standing trunk. If your axe says it is for splitting or breaking wood and the game tells you to find a felled log, you are likely on the wrong tile type or need the previous tier’s chop step first. When in doubt, try the next lower axe tier or another tree nearby.
Fishing
Tools and bait
| Tool | Role |
|---|---|
| Fishing Rod | Starter rod. Requires worm bait in inventory. |
| Moonlure Fishing Rod | Advanced rod with better fish quantities and access to shell drops. Craftable through fishing recipes. |
Use the rod Use with… on fishing spots near water. You must have worm or small worm in inventory — the game consumes one bait per attempt. Small worm generally improves catch tables compared with a normal worm.
If you forget bait, the client can show:
Sorry, you need a worm to fish.
Typical outputs
Basic fishing can yield:
- Brown fish, blue fish, tuna, wild salmon, and salmon — food for cooking or direct consumption.
- Sea shell, nebula seahorn, and nautilus shell — crafting resources, mainly on the Moonlure rod.
Fish train fishing when caught. Cooked versions and fish-based recipes are handled through cooking in the Crafting Book.
Practical fishing tips
- Stock worms before leaving town; they are cheap gathering/crafting staples.
- Look for fishing spots along coastlines, rivers, and quest hints such as tuna tasks near water.
- Rotate spots when you hit depletion messages, same as mining and wood.
Where gathering fits in crafting
| Skill | Raw outputs | Often used for |
|---|---|---|
| Mining | Ores, stone, gems | Ingots, weapons, armor, tools |
| Lumberjacking | Sticks, logs, elven wood, entwiner | Bows, boards, tools, mixed recipes |
| Fishing | Fish, shells | Cooking, alchemy, food buffs |
For slower, player-owned material production, pair these routes with Farming and Plants for seeds, crops, and herb inputs.
Use the Recipes database to filter by Mining, Lumberjacking, or Fishing when planning your next tool upgrade or bulk craft.
Practical tips
- Gather with a purpose: pick one output chain (for example iron → ingots → sword recipes) instead of random hoarding.
- Upgrade tools through the Crafting Book as your skill rises; better tools widen the output table.
- Keep bait (fishing), inventory space (all three), and vigor food (for steady SP) in your routine.
- Rotate nodes when spots deplete; three short routes beat one exhausted tile.
- Combine world gathering with farming and marketplace buys so crafting never stalls on a single material.
Official video guide
Watch: the Definya basics guide covers the early fishing, blacksmithing, and lumberjacking lessons that unlock through in-game tutorials.
See also the Information Center Tutorials tab for mining and crafting category filters.