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Factions and Races

Player guide to Definya factions, faction-locked races, bonuses, penalties, and build planning.

By Definya Team

Choose your faction first, then your race and class. Eleven races are playable, and all races can choose the six original classes. Necromancer is limited to Human, Elf, Undead and Ghost. Paladin and Amazon are Human-only. Human belongs to either faction; the other ten races are faction-specific.

Meet the eleven races

Naga and Kobold join Life Bringer; Undead, Troll and Vampire join Shadow Walker. Choose a portrait to read that race’s bonuses, tradeoffs, racial spells and level milestones.

Browse every class and appearance →

Factions & race choices

FactionPlayable races
Life BringerHuman, Elf, Dwarf, Naga, Kobold
Shadow WalkerHuman, Orc, Minotaur, Undead, Troll, Vampire, Ghost

Human appears in both lists but is one race, not two. Faction limits the race list. It does not restrict you to the six original classes: Necromancer, Paladin and Amazon add more class choices.

Race, class or appearance?

  • Race adds racial skill modifiers and exclusive spells.
  • Class sets progression affinities and class spells. Compare Warrior, Berserker, Druid, Sorcerer, Rogue, Hunter, Necromancer, Paladin and Amazon.
  • Appearance changes the look of your character, not their racial modifiers. A Forest Kobold is a Kobold appearance, not another race. A Lich is an Undead appearance available to Druid and Sorcerer, not a seventh class.

Most appearances for the newer races support the six original classes. Lich is restricted to Druid, Sorcerer and Necromancer. Paladin uses knight appearances and Amazon uses the blue-haired or green-haired Human appearances. Undead can also use the Conde and Condessa appearances shared with Vampire, and both Undead and Ghost can use the Ghost appearance. The portrait browser respects these appearance restrictions.

New race playstyles

RaceFactionStrengths to build aroundTradeoffs to plan for
NagaLife BringerMagic, venom, control, Fishing and AlchemyLower Club, Axe, Mining, Lumberjacking and Blacksmithing
KoboldLife BringerDexterity, Dagger, Mining and fire spellsLower Strength, Resistance and Shielding; Dragon spells arrive late
UndeadShadow WalkerMagic, Alchemy, defensive modifiers, corruption and recoveryLower Strength and several gathering/crafting skills; Cannibalize needs a flesh corpse
TrollShadow WalkerStamina, Resistance, Axe, Club and activated regenerationLower Dexterity and Distance; no racial Strength or Magic modifier
VampireShadow WalkerMagic, Dexterity, life steal and temporary formsLower Resistance and Shielding; life steal needs actual health damage
GhostShadow WalkerMagic Resistance, Magic, Dexterity, invisibility and corruptionLower Resistance and Fishing; all four racial spells need tomes

These are racial themes, not fixed roles. You can play a Troll Sorcerer or a Naga Warrior. Every class can pursue crafting and gathering, even where racial modifiers make some skills more attractive than others.

Racial spell progression

Each race’s page lists its spells with character level and Magic requirements. Naga, Kobold, Undead, Troll and Vampire also have one race-and-class spell for each of the six original classes at level 25. Ghost has four race-wide spells instead. Those spells require both the matching race and class; choosing another class does not give access to all six versions.

Later milestones include Kobold Fire Breath at level 40, Vampire Dark Knight Form at 140, Vampire Nazgul Form at 160, Vampire Fell Beast Form at 180, and Kobold Dragon Form, Dragon Inferno and Vampire Vampiric Storm at 200. Meet the other spell requirements too; reaching a character level is not an automatic spell unlock.

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