Wiki · Social and Multiplayer
Party Mechanics
How parties share XP, drop bonuses, skill gains, and loot distribution — including the level gap rule, class diversity, and in-range requirements.
Parties are short-term groups for hunting, questing, and boss runs. Open Party & Guild and switch to the Party tab to create a group, invite players, accept invites, transfer leadership, or leave. For a quick intro to the UI labels, see Party, Guild, and Chat. This page explains how party bonuses actually work in combat and training.
Party size and roles
| Rule | Value |
|---|---|
| Maximum size | 5 members (leader included) |
| Minimum size | 2 members (leader plus one other) |
| Membership limit | One party per character at a time |
| Leadership | One leader with invite and management actions |
The leader can invite new members, remove players, and transfer leadership. Every member can leave voluntarily. When someone joins or leaves, the game recalculates party benefits and sends an XP sharing status message to the group.
XP sharing and the level gap rule
Party XP sharing uses a two-thirds level rule. Compare the lowest party level to the highest party level. If the lowest level is at least two-thirds of the highest, XP sharing is enabled. If the gap is too wide, sharing turns off and only the player who lands the killing blow receives experience.
| Highest level | Minimum level to share XP |
|---|---|
| 60 | 40 |
| 100 | 67 |
| 150 | 100 |
When sharing is enabled, every in-range eligible member receives the full base XP for the kill, plus a party bonus. Nobody splits the base pool anymore — each qualifying member gets the complete amount.
When sharing is disabled, only the killer receives XP. That killer can still benefit from the class diversity bonus described below, but other members receive nothing from that kill.
In-range matters
XP bonuses count in-range members at the moment of the kill. Players who are too far from the fight do not inflate the bonus for everyone else, and they do not receive shared XP even when sharing is enabled. Stay close to your party on the same map when you want full credit.
Status messages
When a party is created or its roster changes, members receive a clear notification:
- Sharing enabled — all in-range members receive equal experience with the active party bonus.
- Sharing disabled — the game names the out-of-range level and the minimum level needed. Only the killer earns XP until the gap closes.
Level-ups can flip sharing on or off mid-hunt. Check the message after someone gains a level.
Party XP bonus (member count vs class diversity)
The XP bonus uses whichever is higher: the in-range member-count bonus or the in-range class diversity bonus. Even a two-player party should beat solo farming when both members qualify.
Member-count bonus
| In-range members | XP bonus |
|---|---|
| 1 (solo) | +0% |
| 2 | +40% |
| 3 | +70% |
| 4 | +100% |
| 5 | +120% |
Class diversity bonus
| Different classes in range | XP bonus |
|---|---|
| 1 (all same class) | +25% |
| 2 | +40% |
| 3 | +80% |
| 4 or more | +120% |
Example — sharing enabled, levels 100 and 80, two in-range members, two different classes
- Base XP from the kill: 1000
- Bonus: max(+40% from size, +40% from diversity) = +40%
- Each eligible member receives: 1000 + 400 = 1400 XP
Example — sharing disabled, levels 100 and 50, killer is the level-100 player
- Base XP: 1000
- Class diversity (+40% for two classes): +400
- Killer only: 1400 XP
- Other member: 0 XP
Mixing classes and filling the party to five in-range members is the fastest way to maximize the XP bonus — but only when everyone passes the level gap check.
Drop, skill, and loot distribution bonuses
Separate from XP, larger parties unlock passive loot and training bonuses for the whole group:
| Members | Loot drop bonus | Skill gain bonus | Loot distribution share |
|---|---|---|---|
| 2 | +6% | +4% | 50% each |
| 3 | +9% | +6% | 33% each |
| 4 | +12% | +8% | 25% each |
| 5 | +15% | +10% | 20% each |
The drop bonus improves what monsters can drop. The skill bonus speeds training gains during party play. The distribution value describes how shared loot is split when the party uses shared distribution rules — smaller shares per person as the party grows.
These bonuses apply at the party level and update when members join or leave. Pair them with AutoLoot for smoother farming, but remember that each player still keeps what lands in their own inventory unless you trade manually.
Practical party tips
- Match levels before long grinds. Boost a friend through low levels elsewhere, then reform when they are within two-thirds of the highest level.
- Stay in range. Out-of-range members miss XP and do not count toward the live bonus calculation.
- Bring class variety. A full party of the same class caps diversity at +25%; mixed roles unlock up to +120%.
- Watch the status message after invites, kicks, or level-ups — sharing can toggle without warning.
- Combine with guild play for longer-term buffs. Parties handle session bonuses; guilds handle passive progression and spell upgrades.
Official video guide
Watch: Upando do 30 ao 40 — PT2 demonstrates party XP sharing, in-range positioning, and how mixed-level groups hunt together.
Find more social and combat guides in the Information Center Tutorials tab.
Related pages
- Social and Multiplayer Overview — chat, friends, faction war schedule, and leaderboards
- Party, Guild, and Chat — beginner walkthrough for Party & Guild tabs
- Vigor and XP — how experience and training gains work outside parties
- Loot, Raids, and Bosses — how drop bonuses interact with monster loot