Wiki · Spells and Magic
Spell Tomes and Learning
Learn spells from tomes, compare rarity bonuses and gold costs, and unlock more Soul Gem sockets.
Spell tomes teach new spells and empower spells you already know. Higher-rarity tomes improve the spell’s bonuses and can unlock additional Soul Gem sockets.
Learn, empower, customize
- 1Find a compatible spell tome
- 2Meet its learning level and carry gold
- 3Use it to learn or upgrade the spell
- 4Equip Soul Gems in the unlocked sockets
Automatic learning versus tomes
Some starter spells are learned automatically as you reach their character level and meet their class and race rules. Spells with tier 2 or higher tomes require a tome; simply leveling up does not teach them. Starter spells can still have tomes for rarity upgrades.
Knowing a spell is not the same as being able to cast it. Casting still checks the spell’s character level, Magic or named skill requirement, mana, cooldown, and any other restrictions.
Use a spell tome
- Check the spell’s class and race restrictions. A race–class spell requires both: a Naga Warrior cannot learn a Naga Berserker spell.
- Meet the tome’s learning-level requirement, if it has one. This check also applies to rarity upgrades.
- Carry enough inventory gold for inscription; depot gold is not spent directly.
- Use the tome. A successful learn or upgrade consumes one tome and the inscription fee.
If the spell is already learned, the tome must have a strictly higher rarity. Equal- or lower-rarity tomes are not consumed and do not charge an upgrade fee. An automatically learned spell without a tome rarity counts as Common for this comparison.
Rarity progression and sockets
The bonuses below belong to the learned spell, not your equipment. Power increases supported damage or healing; radius and duration matter only on spells that use those effects.
| Learned rarity | Power | Area radius | Duration | Cooldown reduction | Mana reduction | Soul Gem sockets |
|---|---|---|---|---|---|---|
| Common | — | — | — | — | — | 1 |
| Uncommon | +5% | — | — | 3% | 2% | 1 |
| Rare | +10% | +10% | +5% | 5% | 5% | 2 |
| Epic | +15% | +15% | +10% | 8% | 8% | 2 |
| Legendary | +25% | +25% | +20% | 12% | 12% | 3 |
A higher-rarity tome replaces the previous tome bonus; it does not add another copy of the old rarity’s bonuses. You can skip rarities: a Legendary tome can upgrade a Common-learned spell directly. Attached Soul Gems stay in place when you upgrade and add their own bonuses separately.
Rare opens a second socket; Legendary opens a third. An Epic tome still improves spell bonuses even though it has the same socket count as Rare.
Inscription costs
Gold cost = 750 × tome tier × rarity multiplier, with a minimum effective tier of 1. The same formula applies to learning and upgrading; an upgrade is not discounted by the cost of earlier tomes.
| Tome rarity | Multiplier | Tier 1 | Tier 2 | Tier 4 |
|---|---|---|---|---|
| Common | ×1 | 750 | 1,500 | 3,000 |
| Uncommon | ×1.5 | 1,125 | 2,250 | 4,500 |
| Rare | ×2 | 1,500 | 3,000 | 6,000 |
| Epic | ×3 | 2,250 | 4,500 | 9,000 |
| Legendary | ×5 | 3,750 | 7,500 | 15,000 |
All amounts are gold. Tome tier and learning level are different: a tier 2 tome can require character level 25 to learn its spell.
Racial spell progression
Naga, Vampire, Troll, Undead, and Kobold have additional race-wide tomes and six race–class tomes each—one for every class. The Class and Racial Spell Catalog shows their effects, casting requirements, and learning gates.
Examples:
| Spell | Who can learn it | Tome tier | Learning level | Common inscription |
|---|---|---|---|---|
| Serpent Scales | Naga, any class | 2 | 8 | 1,500 gold |
| Coiling Rage | Naga Berserker | 2 | 25 | 1,500 gold |
These learning gates apply even if you already know the spell and only want a higher rarity. They do not waive the casting requirements shown in Spellbook.
Finding spell tomes
Monsters can drop tomes from a tier-appropriate pool. The chance below is the ordinary, non-premium chance before the boss multiplier. It is a chance of a tome roll, not a guarantee of a particular spell.
| Monster tier | Ordinary tome chance | Eligible tome tiers |
|---|---|---|
| 1–5 | 1.25% | 1–2 |
| 6–10 | 1% | 2–4 |
| 11–15 | 0.9% | 3–5 |
| 16–20 | 0.6% | 4–7 |
| 21+ | 0.4% | 6–10 |
Bosses multiply the chance by 3. A tome can still fail to appear if no eligible tome is available or the loot container has no free slot.
Which spell and rarity drop?
- Tomes matching your class and race receive ×10 selection weight; universal tomes receive ×3; incompatible tomes remain in the pool at ×1.
- Matching monster elemental affinities can further favor certain spells.
- These weights are not individual drop percentages. You can still receive a tome you cannot use and trade it to another player.
| Initial rarity roll | Chance |
|---|---|
| Common | 90% |
| Uncommon | 7% |
| Rare | 2% |
| Epic | 0.75% |
| Legendary | 0.25% |
Tier 1 tomes rolled as Common become Uncommon, making them useful for upgrading starter spells. Premium and dragon rarity bonuses can also change the final rarity, so the initial distribution is not a promise for every monster.
Premium bonuses
| Premium | Tome drop multiplier | Chance to raise a rolled rarity by one step |
|---|---|---|
| Silver | ×1.15 | 5% |
| Gold | ×1.3 | 10% |
| Ultimate | ×1.5 | 15% |
Premium bonuses improve chances; they do not guarantee a tome, compatibility, or a Legendary result.
When learning fails
- Wrong class or race: choose a compatible spell; unwanted tomes can be traded.
- Learning level too low: reach the level shown in the message, then try again.
- Equal or lower rarity: find a higher rarity rather than another copy of the same one.
- Not enough gold: carry the full inscription fee, not just a depot balance.
A rejected learn or upgrade does not consume the tome.