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AutoLoot

How AutoLoot collects items from dead bodies, when it runs, stacking rules, inventory limits, and practical hunt tips.

By Definya Team

AutoLoot pulls items from lootable dead bodies into your backpack without opening the body container one item at a time. It is a convenience layer on top of normal loot rules — drop quality, party bonuses, and inventory space still apply.

What AutoLoot does

When AutoLoot runs successfully, every item it can fit moves from the corpse into your character inventory. You get a chat summary such as Auto-loot: 1x Long Sword, 15x Gold Coin. When the body is empty, its yellow loot glow disappears.

AutoLoot only targets dead bodies that are marked lootable (the glowing corpse on the map). It does not replace:

  • Pickup for loose items sitting on the ground — see Pickup, Stacking, and Ground Loot
  • Transfer or manual container actions inside your inventory
  • Choosing which party member receives a drop — whoever triggers the pickup gets the items in their own backpack

For where loot comes from in the first place, see Loot, Raids, and Bosses.

Enabling and disabling Auto Loot on Click

Open Settings, go to the Gameplay section, and toggle Auto Loot on Click.

SettingDefaultEffect
Auto Loot on ClickOnClicking a glowing corpse runs AutoLoot on that body.
Auto Loot on ClickOffClicking a corpse opens the body container so you can loot manually with Pickup or Transfer.

How to trigger AutoLoot

AutoLoot can start in two ways:

  1. Walk over a lootable body — after each movement step, the game checks for glowing corpses your character overlaps and sends an AutoLoot request for all of them.
  2. Click a lootable body — when Auto Loot on Click is enabled, left-clicking the glowing corpse loots that body directly.

Lootable bodies show a pulsing yellow glow around the sprite. If there is nothing left to take, the glow turns off even if the corpse sprite remains on the map for a while.

What gets collected

AutoLoot reads everything still inside the corpse’s loot container:

  • Gold coins and currency stacks
  • Weapons, armor, accessories, and other gear drops
  • Consumables — food, potions, runes, and similar stackables
  • Crafting materials, quest items, and other drop types the monster rolled

It does not collect from:

  • Ground loot that was never placed in a body
  • Summoned minions — they grant no XP and leave no lootable corpse
  • Bodies that are not lootable (no glow)
  • Items another player already removed

Guild tribute on gold

When you AutoLoot gold from an NPC corpse, your guild’s tribute rules may skim part of the stack before the remainder lands in your inventory. That applies to monster loot, not to player corpses. See Guilds: Territories, Skills, and Tribute for how tribute works.

Stacking rules

Before moving items, the game checks whether your inventory can accept them:

  1. Empty slots — if any backpack slot is free, AutoLoot can place non-stackable items or start new stacks.
  2. Existing stacks — stackable loot can merge into a partial stack when the item key, rarity, and combined quantity all match the stack limit (maxStackSize).

If your backpack looks full but you still have partial stacks of the same item (for example half-full gold or food stacks), AutoLoot tries those stacks first instead of failing immediately.

When nothing fits — no empty slots and no compatible stacks — you see Sorry, your inventory is full. Items already in the body stay there until you make space and loot again manually or by walking back over the corpse.

Cooldowns and busy states

AutoLoot is fast, but repeated requests are throttled so clicks and movement do not spam the server:

  • Duplicate requests for the same corpse set within about one second are ignored silently.
  • The client also debounces rapid AutoLoot sends (about half a second) so one step or double-click does not flood the network.
  • If your character is already processing another AutoLoot, a new request may wait briefly or skip until the current run finishes.
  • When several players loot the same corpse at once, the game serializes access — one player’s pickup completes before the next.

These limits are normal. If loot seems delayed, wait a moment and step on the body again or click it once.

Limitations to know

  • Inventory only — AutoLoot always targets your character backpack, not the depot, not nested bags unless space exists inside them through normal stacking rules, and not party members’ inventories.
  • Partial success — on a full inventory, items that fit are taken first; anything that no longer fits stays in the body.
  • Weight still applies — collected items add to carrying weight immediately. AutoLoot does not bypass overweight movement penalties.
  • No item filtering — every lootable item in the body is attempted. There is no built-in “loot gold only” or rarity filter yet.
  • Party contextparty drop bonuses affect what monsters drop, not how AutoLoot splits items. Each player keeps what lands in their own inventory unless you agree to trade or redistribute manually.
  • Errors — rare failures show messages such as Unable to loot that item. Please try again later. or No dead bodies found to loot. if the corpse despawned or was already emptied.

Practical tips

  • Keep one or two empty slots (or partial stacks of common drops like gold and food) before long hunts so AutoLoot does not stall mid-route.
  • Toggle Auto Loot on Click off when you want to inspect a body’s contents before taking everything — useful for sharing drops with a party or leaving junk behind.
  • Leave Auto Loot on Click on for fast farming; walking over corpses already loots them, and clicks stay instant on dense spawn camps.
  • Bank heavy loot at a depot between runs so stack merging keeps working during the next session.
  • Remember that giant, variant, and boss forms drop more loot per kill — your inventory fills faster. Plan consumables and weight accordingly (Loot, Raids, and Bosses).
  • If tribute is active, expect slightly less gold than the corpse tooltip suggests until you know your guild’s rate.