Wiki · Systems
Pets, Summons, Bosses and Raids
How pets, summoned NPCs, bosses, raids, loot bonuses and high-danger encounters fit into progression.
Pets and summons add allies; bosses and raids add spikes of danger and reward.
NPC export boss split
High-risk encounter loop
- 1Scout mob or boss data
- 2Prepare supplies and group roles
- 3Use pets/summons when useful
- 4Fight with route discipline
- 5Resolve death/loot flow
- 6Bank or craft with rewards
Pets and summons
Pets can capture or represent companion progression where supported. Summoned NPCs behave differently from ordinary enemies and can support class fantasy or combat pacing.
Bosses and raids
Bosses and raid events are not just bigger mobs. They are route, group, consumable and death-risk checks. Bring enough carry capacity, escape planning and clear loot expectations.
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