Wiki · Items and Equipment
Inventory, Containers, and Depot
How inventory containers, nested storage, item actions, and depot storage work.
Overview
Use the Inventory button to open your character inventory. Inventory is built from item containers: each container has a slot count, a slots map, optional allowed item types, ownership data, and available-slot details.
Common container types are:
- Inventory
- Equipment
- Loot
- MapContainer
- Depot
Item actions by context
Inventory and container actions include:
- Look: inspect item information.
- Transfer: move an item between containers.
- Equip and Unequip: move gear between inventory and equipment slots.
- Pickup: take an item from loot or the map.
- Drop: place an item from inventory or equipment onto the map.
- Use: activate a usable item.
- Open: open a container item.
- Read: read information items or readable containers.
- Use with…: select an item, then apply it to another item, entity, or tile.
- DetachGem: remove selected gems from enhanced equipment.
Available actions depend on where the item is: inventory, loot, equipment, map container, or depot.
Stacks and slots
Stackable items can merge with compatible stacks, while non-stackable items use available inventory slots. Some stackable items also show different visuals based on stack quantity.
Before crafting, buying, harvesting, withdrawing, or detaching gems, the relevant system may check that enough inventory space is available.
Nested containers
Container items can hold other items. Nested containers count toward inventory weight, and safeguards prevent impossible container loops or excessive nesting.
Depot storage
A depot is storage associated with a character and a depot-capable NPC. The depot system validates that the NPC exists and has depot support before opening depot storage.
When a character opens a depot for the first time, a Depot container is created with 40 slots. Depositing and withdrawing use depot-specific actions.
Depot actions are useful for:
- Moving heavy or valuable items out of your backpack.
- Saving crafting materials for later.
- Recovering items sent to depot by other systems when inventory is full.