Wiki · Classes and Builds
Hunter
Player guide for the Hunter class: strengths, weak spots, early goals, and useful next steps.
Hunter is the distance and dexterity specialist. If you want ranged weapon progression to be a primary identity, Hunter is the cleanest class fit.
Progression profile
Hunter class profile
Relative fit: 1 = niche, 5 = defining strength.
Melee3/5 · dagger backup
Ranged5/5 · primary identity
Magic2/5 · weak lane
Defense3/5 · positioning matters
Mobility5/5 · dexterity-led
Support2/5 · utility through range
Strongest progression lanes
- Basic attributes: dexterity
- Combat skills: dagger, distance
Good affinities
- Basic attributes: strength
Average affinities
- Basic attributes: resistance, magic resistance
- Combat skills: sword, club, axe, fist, shielding
Weak or slower affinities
- Weak: magic
Crafting and gathering
Every class can learn the main crafting and gathering skills: fishing, mining, lumberjacking, cooking, alchemy, and blacksmithing. Pick the ones that support your gear, food, potions, or economy goals.
How to build around Hunter
- Prioritize distance and dexterity.
- Dagger is also a strong close-range option.
- Hunter is more forgiving than Rogue if you dabble in average physical skills, but it still shines most with ranged play.
- Magic is the weakest basic direction for this class.
Good early goals
- Keep ammunition or ranged resources in mind when using distance weapons.
- Maintain a practical backup plan for close-range situations.
- Take advantage of Hunter’s distance/dexterity synergy instead of spreading SP across too many weapons.