Wiki · Classes and Builds
Vampire
Vampire race guide: faction, class choices, portraits, racial modifiers, spell levels and build tradeoffs.
Vampire is playable in Shadow Walker. Magic and Dexterity with life-stealing spells and transformations; lower Resistance and Shielding.
Magic and Dexterity with life-stealing spells and transformations; lower Resistance and Shielding.
All six classes availableClass choices & portraits
Choose Warrior, Berserker, Druid, Sorcerer, Rogue or Hunter. Class choice changes your progression and spells; choosing a different appearance does not change your race.
No portraits match these choices. Try another race, class or appearance.
Browse every portrait and appearance →
Racial bonuses & tradeoffs
These racial skill modifiers are separate from your class's progression affinities. A negative modifier does not prevent you from learning or using that skill. Every class can pursue crafting and gathering.
Attributes
- Magic+20%
- Magic Resistance+10%
- Resistance-20%
- Dexterity+20%
Combat skills
- Sword+10%
- Shielding-10%
- Dagger+10%
Crafting & gathering
- Fishing-10%
- Alchemy+10%
Racial spells & level milestones
These spells are exclusive to Vampire characters and are available across all six classes unless a class is listed separately below. Character level alone is not enough: meet the named casting requirement shown in your spellbook, learn the spell, and have enough mana. See Spells and Magic for casting and learning.
| Spell | Cast requirements | What it does |
|---|---|---|
| Vampire Bat Form | Level 10 + Magic 10 | Become a bat for 8 seconds: +10% to your class’s primary offensive skill, Dexterity and Speed. Dexterity is boosted only once. You can still attack. |
| Vampire Bloodthirst | Level 10 + Magic 10 | For 10 seconds, attacks heal you for up to 25% of health damage dealt. Does not heal from damage absorbed by Mana Shield. |
| Vampire Life Drain | Level 10 + Magic 10 | Deal Corruption damage to one target and heal for 50% of the health damage actually dealt. Damage absorbed by Mana Shield does not count as health damage. |
| Mist Form | Level 15 + Magic 5 | Become invisible for 10 seconds. |
| Crimson Hunger | Level 20 + Magic 5 | Reduce your attack interval by 30%, but lose 40% Resistance. The base duration is 10–60 seconds, scaling with Magic. |
| Vampire Dark Knight Form | Level 140 + Magic 1 | Become a dark knight for 10 seconds: +10% to your class’s primary offensive skill and Resistance. |
| Vampire Nazgul Form | Level 160 + Magic 1 | Become a Nazgul for 10 seconds: +20% to your class’s primary offensive skill. |
| Vampire Fell Beast Form | Level 180 + Magic 1 | Become a fell beast for 10 seconds: +10% to your class’s primary offensive skill, Dexterity and Speed. Dexterity is boosted only once. |
| Vampire Vampiric Storm | Level 200 + Magic 1 | Damage enemies in a targeted area. Heal for 50% of actual health damage dealt to the selected primary target only, not every enemy caught in the storm. |
Level 25: race & class spells
Each of these spells needs both this race and the matching class, plus the named casting requirement below. They are not shared with your other class choices.
| Class | Spell | Cast requirements | What it does |
|---|---|---|---|
| Berserker | Blood Frenzy | Level 25 + Strength 6 | Reduce your attack interval by 30% and lose 40% Resistance, while gaining Bloodthirst’s attack healing. The frenzy’s duration scales with Dexterity. |
| Warrior | Blood Guard | Level 25 + Strength 8 | Temporarily raise Resistance and Magic Resistance by 20–60%, scaling with Strength, and instantly heal yourself. |
| Sorcerer | Blood Nova | Level 25 + Magic 1 | Damage enemies in a targeted area and heal for 50% of the actual health damage dealt to each target. Unlike Vampire Vampiric Storm, the healing is not limited to the primary target. |
| Rogue | Crimson Dagger | Level 25 + Magic 5 | Throw a magical dagger that deals Corruption damage, causes Bleeding and heals you from actual health damage dealt. |
| Druid | Crimson Sanctuary | Level 25 + Magic 10 | Raise nearby players’ Resistance and Magic Resistance, including your own, then damage eligible enemies around you and heal from their actual health loss. |
| Hunter | Leeching Volley | Level 25 + Magic 7 | Damage enemies in a targeted area, cause Bleeding and heal from actual health damage dealt. |
Important limitations
Life-steal recovery depends on actual health damage dealt, not the attack’s displayed potential. Vampire Vampiric Storm heals from the primary target only; the Sorcerer-only Blood Nova heals from each eligible target. Crimson Hunger reduces your attack interval by 30% but lowers Resistance by 40%. Forms are temporary, not permanent appearance unlocks.





