Wiki · Classes and Builds
Troll
Troll race guide: faction, class choices, portraits, racial modifiers, spell levels and build tradeoffs.
Troll is playable in Shadow Walker. Stamina and Resistance with regeneration and heavy weapons; lower Dexterity and Distance.
Stamina and Resistance with regeneration and heavy weapons; lower Dexterity and Distance.
All six classes availableClass choices & portraits
Choose Warrior, Berserker, Druid, Sorcerer, Rogue or Hunter. Class choice changes your progression and spells; choosing a different appearance does not change your race.
No portraits match these choices. Try another race, class or appearance.
Browse every portrait and appearance →
Racial bonuses & tradeoffs
These racial skill modifiers are separate from your class's progression affinities. A negative modifier does not prevent you from learning or using that skill. Every class can pursue crafting and gathering.
Attributes
- Stamina+20%
- Magic Resistance+10%
- Resistance+20%
- Dexterity-10%
Combat skills
- Fist+10%
- Club+20%
- Sword+10%
- Axe+20%
- Distance-20%
- Shielding+10%
Crafting & gathering
- Fishing+10%
- Mining+10%
- Lumberjacking+10%
- Cooking-10%
- Alchemy-20%
- Blacksmithing+10%
- Farming-10%
Racial spells & level milestones
These spells are exclusive to Troll characters and are available across all six classes unless a class is listed separately below. Character level alone is not enough: meet the named casting requirement shown in your spellbook, learn the spell, and have enough mana. See Spells and Magic for casting and learning.
| Spell | Cast requirements | What it does |
|---|---|---|
| Thick Hide | Level 5 + Magic 5 | Raise Resistance by 20–60% for a base 30–90 seconds, scaling with Magic. Does not also raise Magic Resistance. |
| Troll Regeneration | Level 5 + Magic 5 | Temporarily regenerate health for 9–21 seconds, scaling with Magic. This is healing over time, not an instant heal. |
| Boulder Toss | Level 10 + Magic 12 | Hit one target with Earth damage and stun it for 1 second if it is susceptible. Stun-immune monsters can still take the hit. |
| Ground Slam | Level 20 + Magic 10 | Damage enemies around you. Against players, also reduce Speed by 20–35% for 30–60 seconds, scaling with Magic. |
| Rumbling Roar | Level 20 + Magic 10 | Reduce nearby enemies’ Strength by 10–30% for a base 10–30 seconds, scaling with Magic. Does not deal damage. |
Level 25: race & class spells
Each of these spells needs both this race and the matching class, plus the named casting requirement below. They are not shared with your other class choices.
| Class | Spell | Cast requirements | What it does |
|---|---|---|---|
| Druid | Ancestral Growth | Level 25 + Magic 10 | Grant nearby players Resistance and Magic Resistance, then restore health in an area, including yourself. |
| Hunter | Boulder Rain | Level 25 + Magic 7 | Damage enemies in a targeted area with brief Bleeding and Freezing. Against players, also reduce Speed by 20–35% for 30–60 seconds. |
| Rogue | Crushing Ambush | Level 25 + Magic 5 | Throw a magical projectile that damages and briefly wounds one target, then stuns it if susceptible. Does not require Stealth. |
| Sorcerer | Earth Shock | Level 25 + Magic 10 | Unleash a large blast around yourself, causing brief Burning and stunning susceptible targets. Costs 780 base mana and some of your own health; the health cost cannot reduce you below 1 HP. |
| Berserker | Regenerative Fury | Level 25 + Strength 2 | Gain Fury’s Strength boost and Resistance penalty, then instantly heal yourself. Does not activate Troll Regeneration. |
| Warrior | Stoneback | Level 25 + Strength 5 | Temporarily raise Shielding and instantly heal yourself. The healing is immediate, not Troll Regeneration. |
Important limitations
Regeneration is an activated spell, not permanent passive healing. Thick Hide improves Resistance; Rumbling Roar weakens nearby enemies without dealing damage. Lower Dexterity and Distance are racial tradeoffs, but Troll has no racial Strength or Magic modifier.