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Necromancer

Player guide for the Necromancer class: corruption spells, temporary minions, progression strengths and class availability.

By Definya Team

Necromancer is a corruption caster and summoner. It shares the Sorcerer progression profile, but its magic affinity is slightly lower and its identity comes from temporary minions and life-draining spells.

Availability

Necromancer is available to Human, Elf, Undead and Ghost characters. Paladin and Amazon are Human-only, and the other races cannot choose Necromancer.

Progression profile

Necromancer class profile

Relative fit: 1 = niche, 5 = defining strength.

MeleeRangedMagicDefenseMobilitySupport
Melee1/5 · weak physical lane
Ranged2/5 · spell range only
Magic5/5 · defining strength
Defense3/5 · shields and positioning
Mobility2/5 · low speed tools
Support4/5 · minions and curses

Strongest progression lanes

  • Basic attributes: magic resistance
  • Basic attributes: magic

Weak or slower affinities

  • Weak: strength, dagger, shielding
  • Terrible: sword, club, axe, fist, distance

Spells

Necromancer damage and effects use Corruption. Dismiss Minions is the only tier-one spell and is learned automatically. Every other spell needs a spell tome.

SpellRequirementTomeWhat it does
Dismiss MinionsMagic 10Tier 1, automaticRemoves every minion you control.
Bone SpearMagic 10Tier 2Ranged corruption damage.
Life TapMagic 15Tier 2Corruption damage that heals you for health actually lost.
Bone ShieldMagic 20Tier 3Raises block chance for a short time.
Curse of WeaknessMagic 20Tier 3Lowers the target’s Strength and Resistance.
Raise SkeletonMagic 10Tier 2Summons a skeleton minion.
Raise GhoulMagic 25Tier 3Summons a ghoul minion.
Raise Skeleton WarriorMagic 40Tier 4Summons an armored skeleton warrior.
Raise WraithMagic 60Tier 5Summons a wraith minion.
Summon Demon SkeletonMagic 80Tier 6Summons a demon skeleton.

Minions

Each summon lasts three minutes. You can control one minion at Magic 10, two at Magic 40 and three at Magic 70. The cap counts every minion you own, so summoning a second creature can fail when the cap is full. Minions scale with your Magic level and use the combat skills authored on their blueprint.

Minions follow you and fight nearby enemies. A minion kill is credited to you, including PvP kills and their faction-war or guild-war consequences. Dismiss Minions, logout and death remove your minions.

Equipment

Necromancer trains staffs, books and daggers as class equipment. Staffs support spellcasting; daggers are the practical physical backup. Shielding and heavy armor are slow progression paths.

Helpful next steps